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Players Smoking
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Newton is Offline
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Default Players Smoking - 11-23-2002, 05:09 PM

I've recently discovered that players can hold a smoke. lol

I was wondering if anyone could help me because I know alot about mohaa and spearhead scripts and have worked with them alot. I'm just alittle lost in how to put the smoke in the persons hand and/or mouth. anyone?


thanks
  
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Default 11-23-2002, 07:06 PM

http://www.modtheater.com/forum/showthr ... ht=smoking

KdjaC
  
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Default 11-24-2002, 01:27 PM

$player[playernum] attachmodel models/items/cigarette.tik "Bip01 L Finger11" 1 1

Will attach a smoking cigarette between your fingers.
  
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Default 11-24-2002, 05:55 PM

so where you input that jv_map?
  
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Default 11-24-2002, 06:50 PM

ok where so I put that in the players .tik?
  
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Default 11-25-2002, 11:15 AM

attachmodel models/items/cigarette.tik "Bip01 L Finger11" 1 1

In the 'init' 'server' section.
  
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Default 11-25-2002, 03:39 PM

Ok thanks but one more question lol i never fooled around with this part of the .tik
where do I put it?
init
{
server
{
voicetype russian
}
}

$include models/player/base/include.txt
  
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Default 11-25-2002, 08:29 PM

jv_map ? anyone?
  
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This might work
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Default This might work - 11-26-2002, 03:06 AM

[code:10e59]
init
{
server
{
voicetype russian
attachmodel models/items/cigarette.tik "Bip01 L Finger11" 1 1
}
}
[/code:10e59]
  
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Default 11-26-2002, 09:01 AM

lmao who cares why don't u just make a skin with a ciggret in a guys mouth jeeze and if u fuck up ur tiki u fuck up ur game permantly. mwah: evil:

And besides who the hell wants to waster there time just typing in a script that makes u guy smoke whooopty dooooo
  
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Default 11-26-2002, 09:58 AM

Spike if u don't have anything productive to say don't post cr*p
  
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Default 11-26-2002, 10:09 AM

I never have anything productive to say!
  
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Obviously
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Default Obviously - 11-26-2002, 11:50 AM

[quote="[MERC]Spike":683ec]I never have anything productive to say![/quote:683ec]

biggrin:
  
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Default 11-26-2002, 03:08 PM

thank you so much

Your name will be in the credits for the 48th Mecca total spearhead conversion mod
  
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Default 11-26-2002, 04:05 PM

Cool!

Just as much lines of code done as in the credits biggrin:.
  
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