
12-08-2002, 07:43 PM
Okay this is what my script turned out to look like;
//SCRIPTING: Mo
main:
exec global/ai.scr
exec global/loadout.scr maps/test_test.scr
exec gloal/friendly.scr
level waittill prespawn
exec global/ambient.scr test_test
level waittill spawn
$player item weapons/colt45.tik
$player item weapons/M1_garand.tik
level.script = "maps/test_test.scr"
$german_respawn thread german_respawn 4
end
german_respawn local.times:
local.german = self
for(local.time = 1; local.time <= local.times; local.time++)
{
// loop the iteration for local.times times
local.german waittill death
local.german = spawn models/human/wehrmact_soldier.tik
local.german.enableEnemy = 0 // don't attack enemies when running to the path node
local.german runto $respawn_location
local.german waittill movedone
local.german.enableEnemy = 1
// restart iteration
}
end
Could you, in two seperate scripts show me:
1) How to create a second enemy spawner
2) How to create allied spawners.
And what is the maximum number of spawns you can have (can you have unlimited, how?)
Thanks.
P.S Anyone know how to create a chainlink fence!!!
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