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Mo is Offline
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Posts: 80
Join Date: Nov 2002
   
Default 12-08-2002, 07:43 PM

Okay this is what my script turned out to look like;

//SCRIPTING: Mo
main:
exec global/ai.scr
exec global/loadout.scr maps/test_test.scr
exec gloal/friendly.scr

level waittill prespawn

exec global/ambient.scr test_test

level waittill spawn

$player item weapons/colt45.tik
$player item weapons/M1_garand.tik
level.script = "maps/test_test.scr"
$german_respawn thread german_respawn 4

end

german_respawn local.times:
local.german = self
for(local.time = 1; local.time <= local.times; local.time++)
{
// loop the iteration for local.times times
local.german waittill death
local.german = spawn models/human/wehrmact_soldier.tik
local.german.enableEnemy = 0 // don't attack enemies when running to the path node
local.german runto $respawn_location
local.german waittill movedone
local.german.enableEnemy = 1
// restart iteration
}

end

Could you, in two seperate scripts show me:
1) How to create a second enemy spawner
2) How to create allied spawners.

And what is the maximum number of spawns you can have (can you have unlimited, how?)

Thanks.

P.S Anyone know how to create a chainlink fence!!!
  
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