Quote:
Originally Posted by Slyk
I think what we need is a good explanation for 'area portal'. And how and where to use a hint brush.
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Exactly dude! It's not the theory that I'm (and probably more people are) not getting or stuff like that: it is the way it should be worked out in practice...
This, for instance, is a nice, mapper-friendly tutorial on area portal use:
http://www.modtheater.com/forum/showthr ... eadid=1039
Anyways, I will look at my map for (weird) structural brushes... try whatever I can.
Still... most of the info is there, but no one really has put all these pieces together: area portals, vis brushes (the targeting vis/leafnode thingies), hint brushes: when should a mapper use these things? And how? How do you people get your short compile times? Maybe post some example .map files wich give clearer insight into this?