Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page About fast vis?
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#8)
[504th]Arens is Offline
Member
 
Posts: 83
Join Date: Jun 2002
Location: Maas-Waal Canal Bridge, Netherlands. (Dug-in, dodging bullets all over the place)
  Send a message via MSN to [504th]Arens  
Default 12-10-2002, 04:41 AM

Quote:
Originally Posted by Slyk
I think what we need is a good explanation for 'area portal'. And how and where to use a hint brush.
Exactly dude! It's not the theory that I'm (and probably more people are) not getting or stuff like that: it is the way it should be worked out in practice...

This, for instance, is a nice, mapper-friendly tutorial on area portal use:
http://www.modtheater.com/forum/showthr ... eadid=1039


Anyways, I will look at my map for (weird) structural brushes... try whatever I can.

Still... most of the info is there, but no one really has put all these pieces together: area portals, vis brushes (the targeting vis/leafnode thingies), hint brushes: when should a mapper use these things? And how? How do you people get your short compile times? Maybe post some example .map files wich give clearer insight into this?
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.