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stevedroid is Offline
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Posts: 21
Join Date: Jan 2002
   
Default 01-10-2002, 09:41 AM

Telefragging isn't a bug it's just a way of dealing with an complex situation. I mean what else can you do when a person is standing on a spawn point. You obviously can't have s player just spawn there or you're going to get some nasty model clipping. Originally, there was the idea that you could just move the player to the next unblocked spawn point. However, if you've got a map with very few spawn points, you could theorhetically control where a new player spawns by having other players stand on all the other spawn points. Or what would happen if players were standing on all the spawn points. Granted this would be hard to coordinate, but I've seen stranger things done. Anyway, either of the circumstances would lead to a crappy experience, so something had to be done about the situation. Thus, the telefrag was created to discourage players from blocking a spawn point (and alleviate problems with game mechanics, like the afore mentioned clipping problem). Yes, there is that chance that a person may accidentally be on a spawn point at the wrong time; however this occurs so rarely that it's not deemed a problem.


Oh yeah, Telefragged is also a decent computer game website.
  
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