Quote:
Originally Posted by newt
Was there an end to this? I would like to use it if its done in some upcoming skins
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You need to use cull none line in helmet texture shader in order to make the inside look like the outside.
Or you can use us_helmet_inside model and assign other texture for it.
That model can be found from this skinpack:
http://www.modtheater.com/~archive/pafi ... ile&id=726