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Breakthrough Multihome borked?
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trinity7 is Offline
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Join Date: Sep 2003
   
Default Breakthrough Multihome borked? - 09-13-2003, 12:34 AM

Trying to run 2 breakthrough servers on a single box with unique ips --

(the box's network is fine...)


X:\moh_breakthrough_server_demo.exe +set net_port 12203 +set net_ip 69.251.86.37 +set dedicated 1 +set ui_console 1 +exec lib_server.cfg

Y:\moh_breakthrough_server_demo.exe +set net_port 12203 +set net_ip 69.251.86.38 +set dedicated 1 +set ui_console 1 +exec lib_server.cfg

The first one launched appears to grab all IPs on the box, forcing the second to give a UDP error and jump up to 12204.

So then I said, ok, I'll use the same IP but use 12203 and 12204 to run 2 instances -- which works if you join the second server by IP:PORT, however joining by GameSpy results in a bork.

Anyone got multihome working on this?
  
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