| 
	
	
	
	 
   
		
            
             
				Breakthrough Multihome borked? - 
            
          
		
		
				
		
				09-13-2003, 01:34 AM
			
			
			
		  
		
	
                
            	
		
		
		Trying to run 2 breakthrough servers on a single box with unique ips -- 
 
(the box's network is fine...) 
 
 
X:\moh_breakthrough_server_demo.exe +set net_port 12203 +set net_ip 69.251.86.37 +set dedicated 1 +set ui_console 1 +exec lib_server.cfg 
 
Y:\moh_breakthrough_server_demo.exe +set net_port 12203 +set net_ip 69.251.86.38 +set dedicated 1 +set ui_console 1 +exec lib_server.cfg 
 
The first one launched appears to grab all IPs on the box, forcing the second to give a UDP error and jump up to 12204. 
 
So then I said, ok, I'll use the same IP but use 12203 and 12204 to run 2 instances -- which works if you join the second server by IP:PORT, however joining by GameSpy results in a bork. 
 
Anyone got multihome working on this? 
		
	
		
		
		
		
		
	
	 |