
11-05-2003, 11:16 AM
it is all caused by the ubersound and uberdialogue files. you need to add your map name to whatever sounds aren't playing. you can see the erros in the console while ythe map is running
what hallowed said is true. any map named test_... bypasses this problem. the only side effect that sucks with this is that then EVERY sound will load with your map, which makes the map load a lot longer (but good for testing. hence test_...)
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