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geRV is Offline
General of the Army
 
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
   
Default 11-20-2004, 09:22 AM

[quote="mr.miyagi":0b6ec]Spotted this, maybe it'll help some people out.

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What worked for me was a defrag and add/change these options in the config file:

cl_forcepreload "1"
sv_forcepreload "1"
cl_smooth "0"

That did it for me, game runs perfect now.

But i also hear about memory settings that fix some issues for some people:

"Getting the game to load as much of its self into memory as possible also helps a lot; to do this, right click on Half-Life 2 in steam and select properties, then click launch options, put in "-heapsize 256000" without the quote marks. For the number, choose half your total system memory, in the examples case, its for a system with 512megs ram, you should use 512000 for systems with a gig of ram."

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When I first ran CS:Source I had this graphics stutter problem that alot of people had, if you have it, make sure you change the 'cl_smooth 0' option. If you don't want to mess with files then go in the CS menu > Keyboard > Advanced > enable dev console. then during play open it by pressing the '~' key above Tab and entering: cl_smooth 0

beer:[/quote:0b6ec]

Im starting to think the audio stutters accompanied by the slight pauses are an engine bug. Was checking out the older e3 videos, when the g-man is giving his start game speech the game glitches when he says "again". In one of the vids when a level is loading up you hear the audio repeating a few times then the level loads. Also when you play hl2 usually these hitches are triggered by you opening a door to a new area on the map that you previously couldn't see, in all the e3 videos this never happened. I dunno if its a bug in the engine they couldn't fix or what but its been around since e3 2003.




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Originally Posted by Nyck
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