Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe
Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe
but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.
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oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,
/Opinion
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise. Fuck all to do with what looks realistic. oOo:
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Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..