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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe
					
				 
				
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe
					
				 
				but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly 
			
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year.   http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.  
			
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 oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,  
/Opinion  
			
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise.  Fuck all to do with what looks realistic.  oOo:  
			
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 Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..