Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk. |
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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10-23-2005, 12:45 PM
Quote:
Originally Posted by Stammer
Quote:
Originally Posted by geRV
Quote:
Originally Posted by Stammer
Quote:
Originally Posted by Akuma
PS: I've never seen a box/barrel disappear.
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Also Source engine is the fucking 1337.
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Actually the source engine is pretty much behind the times, in 2003 or so it would have been a really upto date engine but compared to doom 3 engine it looks pretty basic. Source can't even do shadows properly without them being projected through solid objects.
A good example of this is in the terrorist spawn on office, look a the tables with the pc's on top of them then look below the table, youll see the shadow being projected through wood and onto the floor\wall.
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Meh shadows, I'm talking about physics and how much you can do with the engine. See Garrys mod.
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Physics is havok engine not source. Pretty much any game that had that kind of mod plus havok could do the same things.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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10-23-2005, 12:47 PM
Quote:
Originally Posted by CoMaToSe
This is also true. Theres not a whole lot of customizable physics in Doom3... physics seem to be dictated on a situation to situation basis according to iD's requirements for each situation
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Theres a lot more in quake 4 compared to doom 3, probably because the engine seems to have been optomised more so theres more cpu cycles to spare for physics.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Colonel
Posts: 8,441
Join Date: Dec 2003
Location: Goatse
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10-23-2005, 12:48 PM
Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe
but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.
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oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,
/Opinion
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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10-23-2005, 12:50 PM
Quote:
Originally Posted by CoMaToSe
Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe
but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.
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oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,
/Opinion
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise. Fuck all to do with what looks realistic. oOo:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Colonel
Posts: 8,441
Join Date: Dec 2003
Location: Goatse
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10-23-2005, 12:52 PM
Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe
Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe
but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.
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oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,
/Opinion
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise. Fuck all to do with what looks realistic. oOo:
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Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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10-23-2005, 12:52 PM
[quote=CoMaToSe][quote=geRV]
Quote:
Originally Posted by CoMaToSe
Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe":4139f]but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly[/quote]
Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. [url="http://www2.hardocp.com/article.html?art=NjQ0
http://www2.hardocp.com/article.html?art=NjQ0[/url]
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.
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oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,
/Opinion
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise. Fuck all to do with what looks realistic. oOo:
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Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..[/quote:4139f]
eek:
Punch yourself in the nuts for me plz.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Colonel
Posts: 8,441
Join Date: Dec 2003
Location: Goatse
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10-23-2005, 12:53 PM
[quote=geRV][quote=CoMaToSe]
Quote:
Originally Posted by geRV
Quote:
Originally Posted by CoMaToSe
Quote:
Originally Posted by geRV":8f823]
Quote:
Originally Posted by "CoMaToSe":8f823
but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. [url="http://www2.hardocp.com/article.html?art=NjQ0
http://www2.hardocp.com/article.html?art=NjQ0[/url]
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.
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oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,
/Opinion
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise. Fuck all to do with what looks realistic. oOo:
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Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..[/quote:8f823]
eek:
Punch yourself in the nuts for me plz.[/quote:8f823]
Done wallbash:
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Senior Member
Posts: 2,235
Join Date: Jun 2004
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10-23-2005, 03:11 PM
Quote:
Originally Posted by yves
CS:S OWNS YOU ALL!!!
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