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				HELP my helmet - 
            
          
		
		
				
		
				02-03-2003, 07:11 PM
			
			
			
		  
		
	
                
            	
		
		
		ok i need so inside of helmet is not transparent 
 
heres shader 
 
[code:bdadd]long1_coat 
{ 
	qer_editorimage textures/models/human/long1_coat.tga 
	{ 
		map textures/models/human/long1_coat.tga 
		rgbGen lightingSpherical 
	} 
} 
long1_coat_c 
{ 
	qer_editorimage textures/models/human/long1_coat_c.tga 
	cull none 
	{ 
		map textures/models/human/long1_coat_c.tga 
		rgbGen lightingSpherical 
	} 
} 
 
long1_pants 
{ 
	qer_editorimage textures/models/human/long1_pants.tga 
	{ 
		map textures/models/human/long1_pants.tga 
		rgbGen lightingSpherical 
	} 
} 
 
long1_helmet 
{ 
	qer_editorimage textures/models/human/long1_helmet.tga 
	 
	{ 
		map textures/models/human/long1_helmet.tga 
		rgbGen lightingSpherical 
	} 
} 
 
long1_gloves 
{ 
	qer_editorimage textures/models/human/long1_gloves.tga 
	 
	{ 
		map textures/models/human/long1_gloves.tga 
		rgbGen lightingSpherical 
	} 
} 
 
long1_face 
{ 
	qer_editorimage textures/models/human/long1_face.tga 
	 
	{ 
		map textures/models/human/long1_face.tga 
		rgbGen lightingSpherical 
	} 
} 
 
long1_gear 
{ 
	qer_editorimage textures/models/human/long1_gear.tga 
	 
	{ 
		map textures/models/human/long1_gear.tga 
		rgbGen lightingSpherical 
	} 
}[/code:bdadd] 
 
and the TIK 
 
[code:bdadd]TIKI 
setup 
{ 
	path models/human/german_panzer_tankcommander	// Set path to set skelmodel from 
	skelmodel panzer_tankcommander.skd		// Set body model 
 
	surface coat1 shader long1_coat 
	surface pants shader long1_pants 
	surface coat2 shader long1_coat_c 
	 
 
	path models/human/heads			// Set new path for head model 
	skelmodel head7.skd			// Set head model 
	surface head shader long1_face 
 
	path models/human/hands			 
	skelmodel hand.skd		 
	surface hand shader long1_gloves 
 
	path models/equipment/USGear/airborne 
	skelmodel airborne_gear.skd 
	surface gear shader long1_gear 
 
	path models/equipment/USGear/helmets 
	skelmodel us_helmet.skd 
	surface us_helmet shader long1_helmet 
 
	 
} 
 
 
// 
// define what folder to get specific sound from for the player model 
// 
$define pulloutdir sound/weapons/pullout 
 
 
init 
{ 
	client 
	{ 
		// Cache sounds here 
	} 
	server 
	{ 
		voicetype army // set the voicetype to use for multiplayer instant messaging 
	} 
} 
 
 
// 
// include the base player model definition 
// 
$include models/player/base/include.txt 
 
// need to indicate the end of the tiki file because we have a tiki command at the end 
//end 
[/code:bdadd] 
 
thanks need help fast 
		
	
		
		
		
		
		
	
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