When you start mapping a big question is
how big should a room be and whats the height of a door.
Here a list of untis you should use that your map looks realistic:
Walking ducked through a hole: min. 58 E height
Steps (Without jumping): max. 15 E
Jumping on a brush: from 15 E up to max. 64 E
Door width: ca. 70 E
Door height: ca. 130 E
Room height normal: ca. 160 E
Room height for a hall: ca. 250 E
looking in a ducked position over a brush: 40 E
sitting ducked behind a brush to take cover: min 60 E
height for a brush to place a mg 42 on it: 75 E
Ok we think that should be all and you can start now maping
Thank to Cheech who created this list
taken from
http://dynamic5.gamespy.com/%7Emanstein ... =start.php this is what i use hope it helps
for example a player is 96 units high which is 6 foot in game and 32 units wide
regsrds scorp