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Localazation errors, not logging deaths for use in AEStats!
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|wo|mayday is Offline
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Default Localazation errors, not logging deaths for use in AEStats! - 10-06-2002, 10:07 AM

I have tried everything i can think of but death messages is just not being logged.

Developer is "1"
logfile is "3"

I was told it was the localization.txt that had to be ectracted and given an *s.txt on the end and tried that then the following errors went away but stil no death logs.

LOCALIZATION ERROR: 'was sniped by' does not have a localization entry
LOCALIZATION ERROR: 'in the pelvis' does not have a localization entry
LOCALIZATION ERROR: 'You killed' does not have a localization entry

That is a what i get most of the time.

I tried laucnhing with developer 0 logfile 0 and setting it to 1/3 after server start, but still no go...

Nothing seems to work, the REALLY WEIRD thing is that initially when i tried aestats they were logged fine but then suddenly went away.

Back when they worked i even had a localization script that changed some words.

I really hope someone can help.

I have tried everything i could think of and stared at this board for hours without finding anything.

TIA

MayDay
  
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To help i descided to post an entire log for one round.
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|wo|mayday is Offline
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Default To help i descided to post an entire log for one round. - 10-06-2002, 10:13 AM

------ Server Initialization ------
Server: obj/obj_team4
==== CleanupGame ====
Adding script: 'obj/obj_team4_precache.scr'
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
-------------------- Actual Spawning Entities Done ------------------ 18 ms
^~^~^ Game (Event: 'light', Object: 'World') : Couldn't convert string to vector - malformed string '85'
0 teams with 0 entities
Adding script: 'obj/obj_team4.scr'
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
Spawned ExploderSmashed 1
Spawned ExploderSmashed 2
Spawned ExploderChunk 1
Spawned ExploderChunk 2
Spawned ExploderChunk 3
Spawned ExploderChunk 4
Spawned ExploderChunk 5
Spawned ExploderChunk 6
Spawned ExploderChunk 7
Spawned ExploderChunk 8
Spawned ExploderChunk 9
Spawned ExploderChunk 10
Spawned ExploderChunk 11
Spawned ExploderChunk 12
Spawned ExploderChunk 13
Spawned ExploderChunk 14
Spawned ExploderChunk 15
Spawned ExploderChunk 16
Spawned ExploderChunk 17
Spawned ExploderChunk 18
Spawned ExploderChunk 19
Spawned ExploderChunk 20
Spawned ExploderChunk 21
Spawned ExploderFire 1
Spawned Exploder 1
119 entities spawned
156 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 67 ms
Going from CS_PRIMED to CS_ACTIVE for |wo|mayday
Going from CS_PRIMED to CS_ACTIVE for |wo|vizar
Going from CS_PRIMED to CS_ACTIVE for |wo|badso
Going from CS_PRIMED to CS_ACTIVE for |wo|zephyrus
Going from CS_PRIMED to CS_ACTIVE for |wo|sleep
------ Server Initialization Complete ------ 0.43 seconds
soundtrack switched to music/obj_team4.mus.
playing music/obj_team4.mus
music set to normal with fallback normal
Loading Ambient.scr
----------------------Z-----------------------
self = bridge_bomb
self.target (flak 88 or other) =
println "self.target.destroyed_model = " self.target.destroyed_model (global/obj_dm.scr, 31)
println "self.target.destroyed_model = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.destroyed_model = NIL
println "self.target.target (collision entity) = " self.target.target (global/obj_dm.scr, 32)
println "self.target.target (collision entity) = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.target (collision entity) = NIL
self.trigger_name = bridge_explode
self.exploder_set = 1
self.explosion_fx = NIL
self.explosion_sound = NIL
self.killarea = groundzero
----------------------Z-----------------------
self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
self.target.collisionent = self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target notsolid (global/obj_dm.scr, 41)
self.target ^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

waittill trigger bridge_explode
----------------------Z-----------------------
self = bridge_bomb2
self.target (flak 88 or other) =
println "self.target.destroyed_model = " self.target.destroyed_model (global/obj_dm.scr, 31)
println "self.target.destroyed_model = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.destroyed_model = NIL
println "self.target.target (collision entity) = " self.target.target (global/obj_dm.scr, 32)
println "self.target.target (collision entity) = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.target (collision entity) = NIL
self.trigger_name = bridge_explode2
self.exploder_set = 1
self.explosion_fx = NIL
self.explosion_sound = NIL
self.killarea = groundzero
----------------------Z-----------------------
self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
self.target.collisionent = self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target notsolid (global/obj_dm.scr, 41)
self.target ^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

waittill trigger bridge_explode2
LOCALIZATION ERROR: 'hehe' does not have a localization entry
SV packet 66.220.21.18:27243 : getstatus
Taking item Binoculars away from player
SV packet 194.251.249.103:27243 : getstatus
SV packet 66.220.21.18:27243 : getstatus
SV packet 80.184.16.126:3094 : getstatus
Taking item Binoculars away from player
SV packet 80.200.200.152:1394 : getstatus
SV packet 217.136.161.140:3436 : getstatus
------ Server Initialization ------
Server: obj/obj_team4
==== CleanupGame ====
  
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|wo|mayday is Offline
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Default 10-10-2002, 03:33 PM

I still havent found out why my server is not logging death messages :|
  
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Default 10-10-2002, 05:58 PM

I get the same problem with localization error. But I don't have your death message problem.
When I get my localization error, almost everything has "LOCALIZATION ERROR" in front of it.

Try deleting "developer" in your
MOHAA shortcut (right click it) >Properties>Target

Or try putting what you have in your target field in all of the shortcuts to MOHAA (in the start menu and in "my computer").

I doubt my solutions but like I said, give it a try.
  
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ThinIce is Offline
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Default 10-11-2002, 12:02 AM

ae stats?
  
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|wo|mayday is Offline
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Default 10-11-2002, 05:56 AM

I allready tried that Havoc.

Setting developer & logfile in config or in shortcut or setting them o in shortcut and 0 in config aso.

Still not working.
  
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Havoc_covaH is Offline
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Default 10-11-2002, 04:07 PM

Have you posted something in the MOHAA Console forum room?
  
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|wo|mayday is Offline
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Default 10-11-2002, 06:21 PM

No, i dident know there was one, i looked and thought this was the best place to post, maybe i overlooked it
  
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|wo|mayday is Offline
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Default 10-12-2002, 05:10 AM

I was just about to post in MOH Console but noticed that its NOT for posting about console commands but for PS2 XBOX Console crappyness.

Also noticed alot of moved messages inthere. maybe you should rename the forum.
  
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Default 10-16-2002, 04:29 AM

in your startup.cfg file or server.cfg or whatever your cfg file is called

add

set developer 1
set logfile 3

then you will get all the game messages and they will get output to qconsole.log in the mohaa\main folder
  
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|wo|mayday is Offline
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Default 10-16-2002, 08:11 AM

Quote:
Originally Posted by scorpiomidget
in your startup.cfg file or server.cfg or whatever your cfg file is called

add

set developer 1
set logfile 3

then you will get all the game messages and they will get output to qconsole.log in the mohaa\main folder
ROFLMAO, did you even read my msg, i tried all combinations with setting developer and logfile at cmd line and in the config file.

There IS a difference in when i set logfile 3 and when i enable developer.

Developer 1 logs alot more information except death messages...

Thx Anyways...
  
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