[quote="Sgt Stryker":f781d]
Quote:
Originally Posted by pest
My biggest complaint of AA was that the speed was too slow. And the jump function felt like you were a gimp.
The fast run kicks ass and the jump is much improved. Other than that we have AA with new skins and weapons. Whoop-tee-do.
|
keep in mind that the characters are carrying a 10-20 pound weapon, 10 pounds of magazines, a few grenades, pistol, and a ruck of crap which has no purpose in combat.
you try to run and jump with 50 pounds of gear.[/quote:f781d]
Arguements for 'realistic' traits do nothing to convince me. I am all about game play, not creating a sim. My character weighs nothing. Timing a jump perfect to get over a 6" rock should not be part of game play. EA fixed that thankfully.
SH also does not allow the Q3 pogo effect. You can jump once and one time only. You have to either wait or take a step before you can jump again.
The fast is fun and keeps the game moving and cuts out some of the dead time of running back to the action. Mostly, I think it is going to be your camping type player that doesnt like the fast setting. If 75% of the maps out there werent designed in such a crappy fashion, it wouldnt matter, but for some reason, people dont like to design squarish maps with dynamic spawns anymore, EA included.
Anyway, I like the fast run and I also like that EA lets you filter for these things now. Other than that, its the same game.