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Lighting / Leaking
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[504th]Arens is Offline
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Join Date: Jun 2002
Location: Maas-Waal Canal Bridge, Netherlands. (Dug-in, dodging bullets all over the place)
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Default Lighting / Leaking - 08-29-2002, 02:48 PM

(Here I am, stuck with a 33.6k dial-up connection and a 166 Mhz IBM/Cyrix. Only four months left till I come home to my 100Mbit connection. sorry for the sobbing, I just needed to say this.)

ANYWAYS - I'm having trouble with the lighting on my open-air map. Have a skybox and all, but when compiling, Q3map.exe gives a Leaking error. The map was still playable, only without updated lighting, so everyplace was very light, even inside bunkers and stuff. I now have removed the sunflare and the suncolor and direction, have NO ambientlight or something on, but STILL after compiling the map is completely lit, which annoys me... I think it's due to the Leaking error, which is the only cause i could think of, so could anyone tell me what this leaking is, what causes it, or just help me in any other way?

THanks.

Arens.
  
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