Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page Small SMALL localization.txt progress
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

Reply
 
Thread Tools Display Modes
Small SMALL localization.txt progress
Old
  (#1)
Bazooka_Joe is Offline
Senior Member
 
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
 Send a message via ICQ to Bazooka_Joe Send a message via AIM to Bazooka_Joe Send a message via MSN to Bazooka_Joe Send a message via Yahoo to Bazooka_Joe  
Default Small SMALL localization.txt progress - 01-26-2003, 04:10 AM

Well, I was messing around with localization.txt for SH today, and I noticed a few things:

1) the file MOH:SH loads is cloned. If you delete it out of the MOH:AA pak6.pk3 file and the pak0.pk3 of MOH:SH, it still generates a script from somewhere.

2) The original localization.txt file in the pak0.pk3 for MOH:AA has something to do with the loading of the SH script. If you delete this, and the other two mentioned above, the console will not load ANY localization.txt script.

3) It's quite possible EA hard-coded a script into the .EXE or another file I cannot locate right now that "locks" changes of text in the file (MOTD, Chat Filter) I wish Chris Sheldon would confirm this with me.

Simo, I'm pretty sure you were un-banned, so if you read this, please go over with me how you got the MOTD to work in SH again. I'm pretty sure you said you had to make a .PK3 out of it.

Anyone else have any ideas/help suggestions?
  
Reply With Quote
Old
  (#2)
Judas is Offline
Senior Member
 
Posts: 8,792
Join Date: Apr 2002
Location: Hans-AlbinVonReitzenstein
 Send a message via ICQ to Judas Send a message via AIM to Judas Send a message via MSN to Judas  
Default 01-26-2003, 10:19 AM

shouldnt this be in board of developers ?
  
Reply With Quote
Old
  (#3)
rudedog is Offline
Site Owner
 
rudedog's Avatar
 
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
 Send a message via ICQ to rudedog Send a message via AIM to rudedog  
Default 01-26-2003, 10:32 AM

no, as board of developers was for 2015 feed back / help / info and god only knows EA does not give feed back / help / info



on a side note, long time no hear judas jump on TS once in a while


Not so Rude
- Rudedog
Follow me via Twitter @THErealRUDEDOG
  
Reply With Quote
HEY JOE
Old
  (#4)
BUTCHER is Offline
Senior Member
 
Posts: 249
Join Date: Dec 2002
Location: BUTCHES SPEARHEAD MOD 24.28.11.58
   
Default HEY JOE - 01-26-2003, 10:40 AM

HEY JOE...i know for a fact if you take all the local files out and put a new global file in the mainta file some things can be changed. you can also change the start up message like where it says click fire.i dont know if that helps you at all but there it is.
  
Reply With Quote
Old
  (#5)
Bazooka_Joe is Offline
Senior Member
 
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
 Send a message via ICQ to Bazooka_Joe Send a message via AIM to Bazooka_Joe Send a message via MSN to Bazooka_Joe Send a message via Yahoo to Bazooka_Joe  
Default 01-26-2003, 04:45 PM

Actually that would help. I think what I will try to do is take both the localization from MOHAA and MOHSH and combine them, then remove any duplicate lines, then see if I can futz around with that. The problem is even if that works, would the user of the file need to delete the other files too? More testing to come. .. cry:
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.