MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
 Expert Mappers...Only!...Huge Problem. |
|
|
Senior Member
Posts: 167
Join Date: Jan 2002
|
Expert Mappers...Only!...Huge Problem. -
03-26-2003, 09:18 PM
My map that I have been working on for almost a year on and off now, is finally complete. One problem, on the allied wide window, the walls are like, semi-seethroughable, depending on where you stand! ed: It's wierd, and I'd willingly send the beta .pk3, and maybe even the .map if you offer a plausible Explanation for how to fix it.
Also, How do I get a Picture for the loading screen, and edit the tab menu text of my map....thx. mwah:
|
|
|
 |
|
|
Senior Member
Posts: 1,165
Join Date: Feb 2003
Location: near niagara falls (canadian side)
|

03-26-2003, 10:41 PM
plenty of tutorials on that all ya gotta do is look
|
|
|
 |
|
|
Senior Member
Posts: 665
Join Date: Oct 2002
Location: 05/09/04 ja!!!
|

03-26-2003, 11:51 PM
eascya, this is not the place to be asking questions about mapping. if you really want to learn stuff like i did, register on: [url:6cc8c]http://www.modtheater.com[/url:6cc8c]
|
|
|
 |
|
|
Senior Member
Posts: 238
Join Date: Sep 2002
Location: Where I wanted to go today
|

03-27-2003, 04:05 AM
Are the walls semi-transparent or the window?
What texture did you use?
|
|
|
 |
 a |
|
|
Senior Member
Posts: 167
Join Date: Jan 2002
|
a -
03-27-2003, 05:17 AM
I'm not that stupid. By semi-trensparent, I meant that depeending where you are (spectating or in-game) certain walls flash in and out of existence.
I don't think their are any tutorials for my problem.
|
|
|
 |
|
|
Member
Posts: 80
Join Date: Jan 2003
Location: Wewelsburg
|

03-27-2003, 07:22 AM
Some brushes are corrupt. You can only delete the brushes, where those flashes occur and the brushes touching them and rebuild them. This works for me in most cases.
|
|
|
 |
|
|
Senior Member
Posts: 156
Join Date: Jun 2002
|

03-27-2003, 07:45 AM
i found that you can't worry about how things appear in spectator mode. concentrate on in-game mode and leave it at that.
|
|
|
 |
 THx....but.... |
|
|
Senior Member
Posts: 167
Join Date: Jan 2002
|
THx....but.... -
03-27-2003, 08:22 AM
When I said spectator or in-game, i meant either way, it flashes, not just one or the other. I have deleted the original brushes and completely reconstructed that part, yet I get back in and all my efforts are futile. It's enough to drive a man insane! I already have a new, nice finished map ready for release, and I'm waiting to release both in a FFA/TDM/RbTDM pack, and this damn corner is holding me up! Goddammit! I can't take it anymore!!!! cry:
|
|
|
 |
|
|
Senior Member
Posts: 156
Join Date: Jun 2002
|

03-27-2003, 12:40 PM
2 thoughts
1. is it possibly the texture you are using on the brushes that is causing this? can u use another? I am sure you have tried this, but whatever.
2. this isn't a good solution, but might work.
put another brush directly behind the brushes you have problms with. Maybe that will stop the translucency.
If they are still there, possibly offset the texture on the back brush, and that will help.
|
|
|
 |
|
|
Member
Posts: 80
Join Date: Jan 2003
Location: Wewelsburg
|

03-27-2003, 12:46 PM
I know exactly how you feel. The Radiant drove me mad also. I had the same problem, and some fellow mappers postet those hints:
- select the brush, right-click and select func->crate, go to the entities menue and select indestructable
or
- make the brush as detail
I dunno if this works, I never tried it, instead I deleted the map (wasn't to far, so what). Did you work with CGS Extract? Since I don't use it anymore, I never got that error again... good luck!
|
|
|
 |
|
|
Senior Member
Posts: 238
Join Date: Sep 2002
Location: Where I wanted to go today
|

03-27-2003, 03:41 PM
Any errors during compile?
For example, degenerate planes or bad normals?
|
|
|
 |
 . |
|
|
Senior Member
Posts: 167
Join Date: Jan 2002
|
. -
03-27-2003, 07:49 PM
I wouold have posted any error messages I got. I personally hunted down every overlapping brush, leaked anything, etc, to no avail. I did work with CSG subtract. Should I not have? In the past it has never bothered me, and I figured if I recheck that htere's nothing overlapping, no problems. Am i wrong? I'm going to try the crate thing now. thx.
|
|
|
 |
|
|
Senior Member
Posts: 167
Join Date: Jan 2002
|

03-27-2003, 07:51 PM
Quote:
Originally Posted by Walgrind
I know exactly how you feel. The Radiant drove me mad also. I had the same problem, and some fellow mappers postet those hints:
- select the brush, right-click and select func->crate, go to the entities menue and select indestructable
or
- make the brush as detail
I dunno if this works, I never tried it, instead I deleted the map (wasn't to far, so what). Did you work with CGS Extract? Since I don't use it anymore, I never got that error again... good luck!
|
Brush as detail? Wazzat?
|
|
|
 |
 . |
|
|
Senior Member
Posts: 167
Join Date: Jan 2002
|
. -
03-27-2003, 08:13 PM
Damn...Tried the crate thing, only succeeded in making a solid block of disappearance. GodDAMMIT! SOMEONE OUT THERE HELP ME!!!!!
|
|
|
 |
 . |
|
|
Senior Member
Posts: 167
Join Date: Jan 2002
|
. -
03-27-2003, 08:58 PM
Alright, thats it! I've lost my patience. I am releasing my baord, EASDM1, Desertia, alone. The other one, you know, the F*cked up one, I am trying to minimize the damage of whats there,a nd just let it go. If any of you are up fo the challenge, e-mail me at eascya@scientist.com, and I'll send you the .map file, and you can try yourself. The person who succeeds in eliminating the problem...completely(!) will Receive EASCYA's I-owe-you-my-sanity award. Thank you to all, and to all a good night.
Look out for my new map too, its actually pretty cool. DL it and spread the word. Thx.
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|