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Operation Sealion Final
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Default Operation Sealion Final - 06-01-2003, 09:47 AM

i finished the map yesterday, and Kalti compiled for me. this is the final version, and i think every bug is fixed. all the buildings and walls around the edge of the map have got clip above them, so theres no way at all onto any of the roofs or under the map. also , i looked at the .map yesterday and there was no bottom to the skybox. i dont know if it was like that in the beta, but now my fps is alot better in it, about 30 looking out the church tower at the whole map.

heres the story of the map:
in the early 1940s, the Luftwaffe defeated the RAF in the Battle of Britain. Hitler then organised Operation Seelowe, the invasion of britian by sea and air along the south coast.
none of that happened tho. the raf won the battle of britain so the invasion couldnt take place, and thats when he started the blitz.

get the map pk3 [url=http://www.edwards124.pwp.blueyonder.co.uk/Operation-Sealion-Final.zip:70623]here,[/url:70623] and screenshots [url=http://www.edwards124.pwp.blueyonder.co.uk/Sealion-Screenshots.zip:70623]here[/url:70623]

if those links done work, copy and paste the link into the adress bar.

the map is for tdm, dm and rb, with up to 64players

heres some other older screenshots that arent in the zip:
[img]http://www.dodstudios.net/uploads/uploads/sealion_churchBack.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion_garage.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion_pillbox.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion_shelter.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion-alley.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion-house.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion-pier.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion-terraces.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion-butchers2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion-beach.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion_chuch.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion_churchSide.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/sealion_posterWall.jpg[/img]
  
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Default 06-01-2003, 10:20 AM

thats looking fucking nice. good work
  
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Default 06-01-2003, 10:23 AM

I agree it looks wicked biggrin:
  
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Default 06-01-2003, 10:28 AM

looks so realistic, nice work.
  
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Nice
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Default Nice - 06-01-2003, 10:50 AM

I must say this is a bad ass map. To bad you couldnt put bots in it. cool:
  
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Default 06-01-2003, 10:50 AM

I downloaded and played it and OMG it is so sweeeeeeeeeet.....so much detail and the bakery is my favorite with the bread in it mmmmmm mmmm
Brilliant work uber



  
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Default 06-01-2003, 11:57 AM

looks good cant wait to play
  
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Default 06-01-2003, 11:41 PM

awesome, can't wait to play
  
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Default 06-02-2003, 08:49 AM

yes it is a very good map. My clan had it on the server the other day and its great.
  
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Default 06-02-2003, 04:09 PM

is this of sword beach because it looks like it with the houses right on the beach if its not still looks fucken great!
  
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Default 06-02-2003, 04:42 PM

this map is ok, best one in my list so far
  
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Default 06-02-2003, 06:19 PM

Quote:
Originally Posted by DDB101st
is this of sword beach because it looks like it with the houses right on the beach if its not still looks fucken great!
no, its just made up. the invasion was planned all along the south coast. this map is set somewhere around exeter in somerset. none of this happened in real life tho.
i got the idea from a program on bbc about our defences. all we had were them concrete blocks [the hexagon ones] for miles along the beaches, with bunkers like on the Nebelwerfer sp mission every few 100m. they showed you the defences inland aswell. there were pillboxes hidden everywhere in the woods with tripwires across the canals and rivers to trigger mines. i might make a map of that soon, like a 2nd part to this map

this is a link to some info on operation seelowe / sealion:
http://www.geocities.com/herrvermylen/Seelowe.html
  
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Default 06-02-2003, 07:29 PM

GG Uber Soldat
  
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Default 06-26-2003, 05:17 PM

We tested this map a couple of weeks ago on my server with around 20 players. Everyone LOVED the map, but we found that a one point, one of the teams occupied both beach MG nests and repetitively killed the same people respawning in the boats. It was something like four times in row, the same two players got shot. Has this been seen before?

Red
redsbox@dls.net
http://redsbox.net
  
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Default 06-26-2003, 07:05 PM

the spawn points are in the right place so that at the start of the round, the axis can get off the beach and hide before the allies get there. if they kill any allies going for the bunkers then they can stop them killing all the axis spawning in the boats. and the axis also spawn ontop of the cliffs and by the sewer, so those players can clear the bunkers for the other players. so even tho its tdm, you still need to work as a team to survive
  
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