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Senior Member
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Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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quick, easy question -
09-23-2003, 12:22 PM
im making my first skin finally
i am making cpl. henderson from spr
do i use the us_soldier.shader for an airborne skin?
if not, where the hell is the us_airborne shader?
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Senior Member
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Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 12:40 PM
ah shit its messed up...
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Senior Member
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Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 03:31 PM
well i have no fuckin clue why my pk3 isnt showing up in the player select screen, so can someone help me?
obviously, the pk3 file is in the mohaa main folder, i have a feeling it has something to do with my shader file...grrr
also, the only thing thats missing from my skin is the .45 holster, but its on his chest, not his hip, how do i do that?
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 03:59 PM
thx newt youre the man
i appreciate this, because once i get the scripting down, i can show off my photoshop skillz and give back to the community...
here is my .tik:
TIKI
setup
{
path models/human/allied_airborne // Set path to set skelmodel from
skelmodel airborne.skd // Set body model
surface shirt shader hendersoncoat
surface pants shader hendersonpants
surface shirt_cull shader hendersoncoat_cull
// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader hendersonhead
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
path models/equipment/USGear/airborne
skelmodel airborne_gear.skd
surface gear shader airborne_hendersongear
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader us_helmet
thats only part of it, i know, but its the only part i messed with
here is a pic with some info:
[img]http://www.daplayazclub.com/uploads/hendersonproblems.jpg[/img]
yeah i havent even touched the holster thing, id rather just get the fucker working first
btw i changed a lot of shit up in my shader file too if you wanna hear about that lemme know
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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09-23-2003, 04:11 PM
post shader/shaders oOo: and get better pic of colt. rock:
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 04:16 PM
heres the only thing i did in the shader
i changed airborne_coat for example to hendersoncoat (corresponding to the .tga file- i guess that's wrong?)
i used guarnere's tutorial, is there anything wrong with it?
heres the shader shit i changed:
hendersoncoat
{
qer_editorimage textures/models/human/air_hendersoncoat.tga
{
map textures/models/human/air_hendersoncoat.tga
rgbGen lightingSpherical
}
}
hendersonpants
{
qer_editorimage textures/models/human/air_hendersonpants.tga
{
map textures/models/human/air_hendersonpants.tga
rgbGen lightingSpherical
}
}
hendersongear
{
qer_editorimage textures/models/human/air_hendersongear.tga
{
map textures/models/human/air_hendersongear.tga
rgbGen lightingSpherical
}
}
hendersoncoat_cull
{
qer_editorimage textures/models/human/air_hendersoncoat.tga
cull none
{
map textures/models/human/air_hendersoncoat.tga
rgbGen lightingSpherical
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 04:17 PM
as far as the holster goes, i havent started with it yet, but i will soon
its just the standard 45holster from the shader (its actually just below all the shit i switched up)
and newt. is your sn the same as it was before on aim?
could you go online and im me this would be a lot easier- HeadUp1025
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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09-23-2003, 04:23 PM
u have no head shader. oOo:
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Senior Member
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Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 04:26 PM
is that that faces.shader?
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Senior Member
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Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 04:55 PM
ok this is fucked up
i started all over again
and now everything that wasnt showing in the first try is showing here, and everthing that was there before is gone...still workin on it
god i gotta take a piss...but not until i get this shit!
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2nd Lieutenant
Posts: 3,025
Join Date: Mar 2002
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09-23-2003, 04:58 PM
file paths.
u need to include a shader line for face and helmet... add a colt model.... i forgot the line, in the .tik
get pic of this colt on side shit.
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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09-23-2003, 05:22 PM
never mind dude i finallllllllllllly got it!
my first skin
im making a new post, i now need two things, read the post to find out
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