MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
 white load screen =( |
|
|
Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
|
white load screen =( -
10-30-2003, 05:53 PM
i have tried for like 2 hours.....but all i get is this dumb white load screen
the shader :
PBWP_ProSpeedBall
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/2.tga
}
}
The urc file :
menu "dm/PBWP_speedball" 640 481 NONE 0
bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//vidmode 3
//fadein 0.5
virtualres 1
postinclude ui/loadingbar.txt
resource
Label
{
name "Default"
rect 248 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 496 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 496 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 248 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 248 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "paper"
}
resource
Label
{
name "Default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "shadow"
}
resource
Label
{
name "Default"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.50 0.50 0.50 0.00
borderstyle "NONE"
shader "wrinkles"
}
resource
Label
{
name "Default"
rect 80 32 480 368
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "white"
}
resource
Label
{
name "Default"
rect 80 32 480 368
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "sepiaoverlay"
}
resource
Label
{
name "Default"
rect 96 48 448 336
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "speedball"
}
resource
Label
{
name "Default"
rect 76 28 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ul_corner"
}
resource
Label
{
name "Default"
rect 500 28 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ur_corner"
}
resource
Label
{
name "Default"
rect 500 340 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "lr_corner"
}
resource
Label
{
name "Default"
rect 76 340 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "ll_corner"
}
resource
Label
{
title "PBWP_ProSpeedBall"
name "Default"
rect 72 408 496 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "RAISED"
font facfont-20
//font courier16
}
end.
i think i have all the folders set up right...i just cant' get it to load..i see like PBWP Speedball @ the bottom..but like just white picture.... oOo:
|
|
|
 |
|
|
Senior Member
Posts: 1,968
Join Date: Oct 2003
Location: Warner Robins, Georgia
|

10-30-2003, 06:17 PM
i downloaded the speedball map its awesome.I was playing with that map with my friends with the jedi mod we were killing each other with nades it was awesome.
|
|
|
 |
|
|
Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
|

10-30-2003, 07:58 PM
that's nice...can you help? it's my speedball map...did you get mine? or the other one that's alot better lol.....any whoo..any help would be appreciated.
|
|
|
 |
|
|
Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
|

10-30-2003, 10:39 PM
should i upload the map so you guys can see what iam talking about?
|
|
|
 |
|
|
Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
|

10-31-2003, 04:40 PM
guys? plz
|
|
|
 |
|
|
Senior Member
Posts: 1,968
Join Date: Oct 2003
Location: Warner Robins, Georgia
|

11-01-2003, 02:26 PM
shure, but i think you should add the paintball bullet textures on the map and some paintballs firing in the background.
|
|
|
 |
|
|
Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
|

11-01-2003, 02:43 PM
umm..yeah....that's not what iam asking for in the topic man..
|
|
|
 |
|
|
Senior Member
Posts: 183
Join Date: May 2003
|

11-02-2003, 10:14 AM
PBWP_ProSpeedBall
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/2.tga
blendfunc gl_one_minus_scr_alpha_gl_src_alpha // try ading this line mate
}
}
|
|
|
 |
|
|
Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
|

11-02-2003, 11:36 AM
ok, iam going to try that now happy:
|
|
|
 |
|
|
Senior Member
Posts: 1,495
Join Date: May 2003
Location: here
|

11-02-2003, 11:39 AM
nope =( thank you for trying though
|
|
|
 |
|
|
Senior Member
Posts: 183
Join Date: May 2003
|

11-02-2003, 04:21 PM
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|