Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page A better solution than removing weapons...
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#1)
quiet is Offline
Senior Member
 
Posts: 454
Join Date: Jan 2002
   
Default 01-27-2002, 09:11 AM

I noticed with FN2K's no sniper no rocket mod, he basically took the ammo out of both.

But isn't there away to simply limit the effective range of the sniper rifle and make the reload on the rockets very long?

Look at the files in his mod.

To use the sniper, you risk getting mowed down easily by an mg 42 because you have to be very close. And to use the rocket you better get that one shot in because it'll take a long time to reload.

Also, I'd up the destructive damage - if possible, on the rocket itself. That way it'll kill the person carrying it if he/she fires right in front of another object or person.

Wouldn't that be better compromise?

[This message has been edited by quiet (edited January 27, 2002).]
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.