//==================================================
// Objective Direction
resource
Label
{
name "objarrow"
//rect 18 42 92 64 // this makes it match the compass base
//rect 18 32 92 64 // this makes it match the compass top
//rect 15.5 14 100 100 // this makes it match the compass top
rect 0 0 128 128
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
playerstat 19 // objective center
//statbar needle 0 360
//statbar_needlewidth 5.5
//statbar rotator 0 3600
statbar spinner 0 3600
//statbar_endangles 0 3600
//statbar_rotatorsize 3.5 2
//statbar_rotatorsize 2.5 2.5
statbar_endangles -180 180
//statbar_shader textures/eaglesobjball
statbar_shader textures/eaglesobjarrow
}
resource
Label
{
name "firstobjball"
//rect 18 42 92 64 // this makes it match the compass base
//rect 18 32 92 64 // this makes it match the compass top
rect 15.5 14 100 100 // this makes it match the compass top
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
playerstat 17 // objective leftball
//statbar needle 0 360
//statbar_needlewidth 5.5
statbar rotator 0 3600
//statbar_rotatorsize 3.5 2
statbar_rotatorsize 2.5 2.5
statbar_endangles -180 180
statbar_shader textures/eaglesobjball
}
resource
Label
{
name "secondobjball"
//rect 18 42 92 64 // this makes it match the compass base
//rect 18 32 92 64 // this makes it match the compass top
rect 15.5 14 100 100 // this makes it match the compass top
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
playerstat 18 // objective rightball
//statbar needle 0 360
//statbar_needlewidth 5.5
statbar rotator 0 3600
//statbar_rotatorsize 3.5 2
statbar_rotatorsize 2.5 2.5
statbar_endangles -180 180
statbar_shader textures/eaglesobjball
}