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animated scope help
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R'Jackson'Harris
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Posts: 1,277
Join Date: Dec 2003
Location: Was |TAS|Jackson
12-06-2004, 11:29 PM
hey i was trying to make a animated scope but it didnt work, i took it from the animated nightvistion goggles, but i ant find the problem, can some one help me?
heres the script that i have.
textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/zoomoverlay.tga
clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga
clampmap textures/hud/zoomoverlay4.tga
clampmap textures/hud/zoomoverlay5.tga
clampmap textures/hud/zoomoverlay6.tga
clampmap textures/hud/zoomoverlay7.tga
clampmap textures/hud/zoomoverlay8.tga
clampmap textures/hud/zoomoverlay9.tga
clampmap textures/hud/zoomoverlay10.tga
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen identity
rgbGen identityLighting
}
{
map textures/hud/noiseg.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcMod scroll 60 41.5
alphaGen identity
rgbGen identityLighting
}
}
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Godsmack
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Location: I cut bitches
12-07-2004, 07:53 AM
started a new thread for ya
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Scorpion -]M15F1T[-
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12-07-2004, 09:45 AM
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
you have ten image listed but animap is for 5 only
im in work atm but will look when i get home.
clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga
clampmap textures/hud/zoomoverlay4.tga
clampmap textures/hud/zoomoverlay5.tga
clampmap textures/hud/zoomoverlay6.tga
clampmap textures/hud/zoomoverlay7.tga
clampmap textures/hud/zoomoverlay8.tga
clampmap textures/hud/zoomoverlay9.tga
clampmap textures/hud/zoomoverlay10.tga
^^^^Not needed
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imported_Grim_Reaper
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Location: mASSachusetts
12-07-2004, 05:07 PM
[quote="R'Jackson'Harris":62465][code:62465]textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/zoomoverlay.tga
clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga
clampmap textures/hud/zoomoverlay4.tga
clampmap textures/hud/zoomoverlay5.tga
clampmap textures/hud/zoomoverlay6.tga
clampmap textures/hud/zoomoverlay7.tga
clampmap textures/hud/zoomoverlay8.tga
clampmap textures/hud/zoomoverlay9.tga
clampmap textures/hud/zoomoverlay10.tga
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen identity
rgbGen identityLighting
}
{
map textures/hud/noiseg.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcMod scroll 60 41.5
alphaGen identity
rgbGen identityLighting
}
}[/code:62465][/quote:62465]
[code:62465]textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen identity
rgbGen identityLighting
}
{
map textures/hud/noiseg.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcMod scroll 60 41.5
alphaGen identity
rgbGen identityLighting
}
}[/code:62465]
change it to that and your done.
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Apocalypse | NoW
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12-07-2004, 05:48 PM
I remember I made an animated scope once... it sucked
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Scorpion -]M15F1T[-
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12-07-2004, 05:52 PM
BTW you do know that 5 is the frequency right?
For reference rock:
http://www.heppler.com/shader/
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R'Jackson'Harris
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12-08-2004, 07:53 PM
thanks every one
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