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here's a weird one
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philadelphia killing mach is Offline
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Default here's a weird one - 01-09-2005, 04:32 PM

being that both mohaa and the star trek mp games are made by EA; could the models and scripts for weapons transfer over from star trek to mohaa ?
  
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Default 01-09-2005, 04:38 PM

Short answer is yes. would take some converting etc but it can be done.


Scorp
  
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Default 01-09-2005, 04:56 PM

[quote="Scorpion -]M15F1T[-":8b4da]Short answer is yes. would take some converting etc but it can be done.


Scorp[/quote:8b4da]

well well well then, ty
  
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yeah
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Default yeah - 01-09-2005, 08:55 PM

i went to star trek files n downlloaded some map prefabs so yeah some work
  
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Default 01-09-2005, 10:38 PM

i would just need the weapons and my brother in law has the star trek online mp game. what goes into converting ? just matching .tik to .tik files and such ?
  
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Default 01-10-2005, 09:11 AM

I think they use their own form of the tik and name the models diff.
Prob use milkshape to import em and then export as .skd

Scorp
  
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Default 01-10-2005, 11:29 AM

the scale is different I loaded a ST map in MOH and you get stuck oOo:

and milkshape will work
  
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Default 01-10-2005, 11:34 AM

would anyone feel like converting ST weapons for mohaa ? making a very small map for my boy and his friend since they made excellent grades. just would need one gun to replace each of the guns in mohaa mp . there wouldn't have to be a gun for both sides (ie. sniper gun for axis, sniper gun for allied0 both sides could share the same models and texures. hell as long as the guns look and sound futuristic, it'd be cool.

hell II, is there allready a futuristic gun mod out there that would replace the sniper, rifle, mg, smg, pistol, shottie and rocket launcher ?

hell III isnt there also a tut on converting weapons/models with milkshape somewhere on here ?
  
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Default 01-10-2005, 03:30 PM

what is the model called like Model.skd? of skc?
  
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Default 01-10-2005, 11:03 PM

nevermind, ST Elite Force is made by another software company.
anyone feel like making sci-fi looking weapons ? just skins not worried about sound or lasers bolts
  
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Default 01-19-2005, 10:03 AM

Come on you guys... help this guy out
  
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Default 01-19-2005, 02:22 PM

[quote="philadelphia killing mach":9587a]nevermind, ST Elite Force is made by another software company.
anyone feel like making sci-fi looking weapons ? just skins not worried about sound or lasers bolts[/quote:9587a]

elite force is q3 engine so just convert
  
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Default 01-20-2005, 10:38 AM

Been done back in 2003 and 2004.

http://smallsumo.leveledit.com/tltrude/index.html
  
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Default 01-27-2005, 09:01 AM

i've downloaded the following files:
  • milkshape 3D173
    ImpExpMoh.dll
    ImpExpMilk3D.dll
    LightRay3D_135
    LightRay3D135_sdk
    RayScript135

being i'm only looking to import a non-mohaa model and export it as a mohaa model; what (of the above programs) do i need ? also, for plug-ins; is it just a matter of "dropping" the plugin.dll file into the plug in folder ?
  
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Default 01-27-2005, 06:15 PM

[quote="philadelphia killing mach":d8719]i've downloaded the following files:
  • milkshape 3D173
    ImpExpMoh.dll
    ImpExpMilk3D.dll
    LightRay3D_135
    LightRay3D135_sdk
    RayScript135

being i'm only looking to import a non-mohaa model and export it as a mohaa model; what (of the above programs) do i need ? also, for plug-ins; is it just a matter of "dropping" the plugin.dll file into the plug in folder ?[/quote:d8719]
milkshape 3D173= The actual modeling prog
ImpExpMoh.dll=this is the plug to import and export moh models but
be warned you cant do most player models cos they screw up oOo:
ImpExpMilk3D.dll =is this for LR3D?
LightRay3D_135=actual modeling prog
LightRay3D135_sdk=dont need unless you can program its for making plugs etc

and yeah just drop the plug into your plugins folder

Scorp
RayScript135
  
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