Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Adding maps to dedicated server
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Adding maps to dedicated server
Old
  (#1)
Crazy Cruffler is Offline
Junior Member
 
Posts: 3
Join Date: Oct 2002
   
Default Adding maps to dedicated server - 10-28-2002, 01:25 PM

I'm running a dedicated server and I've downloaded custom maps but I can't figure out how to get them to load. Can someone tell me how?
  
Reply With Quote
Old
  (#2)
imported_Sitting_Duck is Offline
Senior Member
 
Posts: 109
Join Date: Jul 2002
Location: pond
 Send a message via ICQ to imported_Sitting_Duck  
Default 10-28-2002, 04:41 PM

If you want to add it to a rotation all you need to do is create a config file with a title like, 1.cfg or what ever you want to call it. Within the config you will add the exact name of the map to the order of how you want it to run.
If you want to just start the map while you are in the server then you would type in the console, (thats the ~ incase you don't know), rcon map dm/mapename then hit enter if you want to run an obj map it would be rcon map obj/mapname then hit enter. Be sure you use the actual map name, not the name given when its zipped. Otherwise it will not fined the map.
As for creating a config that will automatically run a map rotation there is a tut in aa.com which should have be able to help you on that. To activate a roation you would type in the console rcon exec server1.cfg then hit enter.
I hope thats what you needed to know. Good luck in your ventures.
  
Reply With Quote
Old
  (#3)
Crazy Cruffler is Offline
Junior Member
 
Posts: 3
Join Date: Oct 2002
   
Default 10-28-2002, 09:44 PM

Thanks for the reply, I already have a .cfg and a server running but I'm having trouble when I download maps and try to add them to the rotation in the .cfg. The console shows "cannot find map XXX.bsp" and the server starts with a standard map.

Do I put custom maps in the "main" directory?
Can you give me an example of a .cfg file line with say a map named "Russia"?

Thanks again

-CC
  
Reply With Quote
Old
  (#4)
imported_Sitting_Duck is Offline
Senior Member
 
Posts: 109
Join Date: Jul 2002
Location: pond
 Send a message via ICQ to imported_Sitting_Duck  
Default 10-28-2002, 11:35 PM

Ok heres an example of a config in the server I admin on:

sv_maplist "dm/thunderv1 dm/mohdm6 dm/hitlersfarm dm/mohdm7 dm/arnhem"

You should use a tool like pakscape to unpack the server if the name isn't found which you have typed in to your config. Alot of times the map makers don't list the actual .bsp name. So when you unpack the map go to the maps folder/dm/ name.bsp thats the name of the map which needs to be written in the config. If its off by one letter or space it won't be recognized.

As for map placement. All maps you run on your server need to be installed in the main folder. mohaa/main/map name.

Will this be what you were looking for? Let me know. Sorry if I am not hitting it right on the nose for ya.
  
Reply With Quote
Old
  (#5)
Crazy Cruffler is Offline
Junior Member
 
Posts: 3
Join Date: Oct 2002
   
Default 10-29-2002, 10:34 AM

[quote="Sitting_Duck":d242c]

Will this be what you were looking for? Let me know. Sorry if I am not hitting it right on the nose for ya.[/quote:d242c]

Yes,Thank you...now I can run custom maps.

Now let me ask another question. I used to have a stat generator (forgot name) for my Q3 server that would write html pages from the game log...is there anything like this for MOH?
  
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.