New model: US_HELMET_INSIDE plus some other gears -
02-17-2003, 11:46 PM
The new helmet model makes it possible to assign 2 .tga for us helmets without any risk inside being transparent or having the same skin as the outside.
In this skinpack there are couple of new gears too:
- repositioned canteen for assaultvest.skd
- bayonet attached to the vest
- 2 grenades attached to the vest
Thanks to Krzysztof who helped me out at the end to build up this pack, and to Promitheas who helped me to make that inside.
[url=http://www.alliedassault.us/pafiledb3/pafiledb.php?action=file&id=296:2b597]Get the skin + gears here.[/url:2b597]
Tips how to use the inside model -
02-19-2003, 02:02 AM
In order to use the inside for us helmets in your own projects you need inside model files from the gear folder. If you use another folder structure for models in your .pk3 file make sure you change your .tik file accordingly.
Check the .tik file for the correct order to call for models and shaders. I havent tested that but i figured since the us_helmet.skd has a bit inside too (see the pic), the correct order would be you first call for the inside model and its shader and after that the outside. That way the inside skin wont mess outside skin.
[img]http://personal.inet.fi/atk/webcodex/kypara.jpg[/img]
Another thing. Those who have had problems with inside being transparent, make sure you remove "cull none" lines from both inside and outside shaders in your shader file (look at the shader file). You wont need that line IF you use both models.
Re: New model: US_HELMET_INSIDE plus some other gears -
02-19-2003, 08:05 AM
[quote="Sgt KIA":f4ae7]
[url=http://www.alliedassault.us/pafiledb3/pafiledb.php?action=file&id=296:f4ae7]Get the skin + gears here.[/url:f4ae7]
[/quote:f4ae7]
Here for the 2nd time. The bold text above is the link. biggrin: