Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > Battlefield Series: General Discussion
Reload this Page Editor Released
Battlefield Series: General Discussion General Discussion about Battlefield: 1942 & series

Reply
 
Thread Tools Display Modes
Editor Released
Old
  (#1)
Stammer is Offline
Captain
 
Posts: 5,021
Join Date: Mar 2005
   
Default Editor Released - 08-07-2005, 01:47 PM

[url:dd58f]http://download.filefront.com/4015427;33521927730901ff3b6ab93594f7514bb6d08e70e6 5a46cb0948f477c47532718a53e46ed50620bd[/url:dd58f]
  
Reply With Quote
Old
  (#2)
Art Attack is Offline
1st Lieutenant
 
Posts: 4,807
Join Date: Jan 2002
Location: Ottawa, Ont, Canada
 Send a message via ICQ to Art Attack Send a message via AIM to Art Attack Send a message via MSN to Art Attack  
Default 08-07-2005, 04:26 PM

So can we now unlock big maps and more than 16 players? or is this just a Map maker?
  
Reply With Quote
Old
  (#3)
General Death is Offline
Senior Member
 
Posts: 760
Join Date: Jun 2002
Location: NC, USA
   
Default 08-08-2005, 08:45 AM

This is a complete MDK...maps, animations, models...the works.

There are options for supply line gameplay and over 64 players per map that was cut before release.
  
Reply With Quote
Old
  (#4)
Stammer is Offline
Captain
 
Posts: 5,021
Join Date: Mar 2005
   
Default 08-08-2005, 10:49 AM

[quote="General Death":a133e]This is a complete MDK...maps, animations, models...the works.

There are options for supply line gameplay and over 64 players per map that was cut before release.[/quote:a133e]

I noticed in the editor they have 16, 32, 64, and 128 options for maps but I guess 128 isn't supported?
  
Reply With Quote
Old
  (#5)
General Death is Offline
Senior Member
 
Posts: 760
Join Date: Jun 2002
Location: NC, USA
   
Default 08-08-2005, 12:39 PM

Not sure if anyone has tried a 128 custom map yet.
  
Reply With Quote
Old
  (#6)
geRV is Offline
General of the Army
 
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
   
Default 08-08-2005, 12:41 PM

Originally bf was meant to ship with maps supporting over 100 players, they scaled it back to 64 probably because the maps woulda had to have been even bigger, plus server bandwidth whorage woulda been worse.




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
Reply With Quote
Old
  (#7)
General Death is Offline
Senior Member
 
Posts: 760
Join Date: Jun 2002
Location: NC, USA
   
Default 08-08-2005, 01:37 PM

Yea I personally dont care for the full 64 player servers. I dont think the maps are big enough to support that many players.
  
Reply With Quote
Old
  (#8)
Stammer is Offline
Captain
 
Posts: 5,021
Join Date: Mar 2005
   
Default 08-09-2005, 03:54 PM

I just found out the carrier isn't one large static object but it's broken into peice you need to setup.

cuss:
  
Reply With Quote
Old
  (#9)
Stammer is Offline
Captain
 
Posts: 5,021
Join Date: Mar 2005
   
Default 08-10-2005, 02:16 AM

The cameras in the editor are cool, and make it way eaiser to test dimensions without having to compile.

rock:
  
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.