Make an AI run in multiplayer?? -
10-17-2002, 09:50 AM
Ive been trying to build a multiplayer map in which one team has to defend a prison and kill an important POW when he's rescued, whereas the other team has to free him and then escort him to safety... Now it's possible to put an AI unit (friendly or monster) in the map, even ones that can be killed to trigger a victory, but I can't seem to trigger them to start running. Is that completely impossible? Anyone have scripting tricks/ideas on how to do that?
What I'm thinking of is quite simple, a dumb POW, standing in his cell... Allies take out guards, open door, and trigger him to run (important that axis cant trigger the door) POW runs a standard path (or maybe: has 3 or 4 paths, randomly chooses one) and runs. Once he reaches a safe point, allied victory. If axis kill him or time is up: axis win.
Anyone?
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