Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Realism Mod, Ares5-based
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Realism Mod, Ares5-based
Old
  (#1)
ATUCIT_Fox is Offline
Member
 
Posts: 44
Join Date: Nov 2002
  Send a message via MSN to ATUCIT_Fox  
Default Realism Mod, Ares5-based - 12-20-2002, 05:05 AM

Hi all,

My realism mod (based on Ares5 for kickback) is ready for release. The MOHAA version can be d/l'ed [url=http://www.student.kuleuven.ac.be/~m9815423/mohaafiles/CITRealism_MOHAAversion.zip:d586d]here[/url:d586d], and the MOHSH version here[/url:d586d].

A printout of the readme ic included at the bottom of my post.

Any feedback on the mod would be highly appreciated...

Enjoy
Fox!


[CIT] REALISM
Combat Infiltration Team
AA Version 1.11a/b, release 1 (20-12-02)
SH Version 2.11a/b, release 1 (20-12-02)

by Fox
CIT_Fox@hotmail.com
================================================== ======

Realism mod as used by the 'Combat Infiltration Team'.
Based on "Ares 5" and personal research.

Details of changes:
===================

- Kickback added to all weapons (Ares based)
- Changed G43 back into KAR98 sniper rifle on demand
- Changed starting ammo load of all weapons accroding to
historical info.
- Adjusted rate of fire according to historical info
- Toned down SMG accuracy (based on Ares 5)
- Movement rate calculated based on acual weight of each
weapon
- Corrected clip size for Sten MII (32 rounds instead of 30)
and PPSH (70 rounds instead of 46). The PPSH actually had
71 rounds in each drum, but it was impossible to get this
number of bullet displayed correctly on the HUD ammo bar;
thus rounded down to 70 round/drum.
- Changed weapon damage according to calibre and muzzle
velocity.
- Increased ROF to let it appear closer to realistic values
in-game (only for 1.11b and 2.11b)



Weapon Starting Ammo Rate of Fire Movement Damage

Colt 21 (3 clips) 300 rpm 1.00 75
Webley Revolver 18 rounds 300 rpm 1.00 70
Nagant Revolver 21 rounds 300 rpm 1.00 60
M1 Garand 80 (10 clips) 300 rpm .92 101
Lee Enfield 100 (10 clips) 55 rpm .93 104
Mosin Nagant 50 (10 clips) 55 rpm .93 108
Springfield '03 50 rounds 34 rpm .93 104
SVT 50 (5 clips) 71 rpm .93 105
Thompson SMG 180 (6 clips) 700 rpm .89 75
Sten Mark II 160 (5 clips) 550 rpm .94 68
PPSH 140 (2 drums) 900 rpm .89 60
BAR 240 (12 clips) 500 rpm .80 99
Shotgun 50 rounds 60 rpm .95 20x10
Bazooka 3 shells n/a .88 blast
P38 24 (3 clips) 300 rpm 1.00 68
Kar98 50 (10 clips) 55 rpm .93 106
Kar98 Sniper 50 rounds 34 rpm .93 106
MP40 192 (6 clips) 500 rpm .91 68
Stg44 210 (7 clips) 500 rpm .90 91
Gewehrgranate 50 (10 clips) + 3 55 rpm .93 106 + blast
Panzerschrek 3 shells n/a .88 blast


Damage modifiers:
- semi-automatic: .975
- automatic: .950
- short bullet: .900


Installation:
=============

- Place the appropriate .pk3 in mohaa\main for Allied Assault or
in mohaa\mainta for Spearhead
- To uninstall, simply delete the .pk3


Known Issues:
=============

- PPSH and Sten MII cause a graphical error because of increased
clipsize when the client does not have the realism mod
installed, making the guns fire half bullets.
  
Reply With Quote
Old
  (#2)
Guest
 
Posts: n/a
   
Default 12-20-2002, 05:42 AM

I made ares based realism while back I love it.

nice work
  
Reply With Quote
Old
  (#3)
redsoccerdevil is Offline
Senior Member
 
Posts: 374
Join Date: May 2002
Location: Hidden Snow Fortress Basement
 Send a message via ICQ to redsoccerdevil Send a message via AIM to redsoccerdevil Send a message via MSN to redsoccerdevil Send a message via Yahoo to redsoccerdevil  
Default 12-20-2002, 05:34 PM

The ppsh damage is not accurate, it used a .45 ACP round, like the thompson.
-Red
  
Reply With Quote
Old
  (#4)
ATUCIT_Fox is Offline
Member
 
Posts: 44
Join Date: Nov 2002
  Send a message via MSN to ATUCIT_Fox  
Default 12-21-2002, 02:44 AM

@Redsoccerdevil:

The damage on the PPSH is correct: the PPSH fired 7.62mm rounds, while the Tommy Gun pumped out 11mm bullets. These are the calibres of all SMG's:

11 - Tommy Gun
9 - Sten MII, MP40
7.62 - PPSH

Reference: [url=http://www.stormpages.com/garyjkennedy/Weapons/submachineguns/sub_machine_guns.htm:2c906]"Infantry Weapons of World War Two - Sub Machine Gun Page"[/url:2c906]

Enjoy
Fox
  
Reply With Quote
tommy used .45 cal bullets
Old
  (#5)
-])AoH([-BlindOne is Offline
Junior Member
 
Posts: 11
Join Date: Dec 2002
   
Default tommy used .45 cal bullets - 12-21-2002, 04:14 AM

i don't know much about guns but tommy shoots .45 cal bullets........
  
Reply With Quote
Old
  (#6)
ATUCIT_Fox is Offline
Member
 
Posts: 44
Join Date: Nov 2002
  Send a message via MSN to ATUCIT_Fox  
Default 12-21-2002, 05:21 AM

.45 ACP rounds has it's dimensions expressed in inches:

.45 inch x (25.4 mm/inch) = 11.43 mm = (rounded to) 11 mm


Enjoy
Fox
  
Reply With Quote
Old
  (#7)
ATUCIT_Fox is Offline
Member
 
Posts: 44
Join Date: Nov 2002
  Send a message via MSN to ATUCIT_Fox  
Default 12-22-2002, 10:32 AM

Has anybody tried the mod?

I'd really like some objective feedback...

Thanks,
Fox
  
Reply With Quote
Old
  (#8)
ATUCIT_Fox is Offline
Member
 
Posts: 44
Join Date: Nov 2002
  Send a message via MSN to ATUCIT_Fox  
Default 12-24-2002, 03:29 AM

Anybody?
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.