Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Nobody seems to able to fix this.....sounds/.mus files
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Nobody seems to able to fix this.....sounds/.mus files
Old
  (#1)
Bouncer is Offline
Junior Member
 
Posts: 4
Join Date: Feb 2003
   
Default Nobody seems to able to fix this.....sounds/.mus files - 02-23-2003, 11:57 PM

I figured some of this out for the most part. I added the line under the level waittil spawn and got it to work

I used it on Omahaa. The m3l1.mus has an intensive battlesound in it called Amb_M3_Battlebeach_01.mp3 which is aux3 as the reference in the file. The only problem is that the sound doesnt play from start for the clients that connect to thee server once I load the map. I have to type "restart" in the console for it to work. How can I fix this to start when map starts for everyone and those who join in the middle of the map pick it up too? I have post the script I was using, if you could post the fix I would appreciate it. Thanks!

level.script = maps/obj/obj_team3.scr
exec global/ambient.scr "m3l1"

level waittill spawn
$world farclipoverride -1

forcemusic aux3 aux3


BTY. I was able to use the script in different ways including using the
$player stufftext "tmstartloop ......." command to get it to work too but same results. If its a trigger issue can you please post a trigger the way it would work in Omahaa?
  
Reply With Quote
Old
  (#2)
Bouncer is Offline
Junior Member
 
Posts: 4
Join Date: Feb 2003
   
Default 02-24-2003, 12:01 AM

Oh ya, I almost forgot. I had to use the "wait 2" over the forcemusic aux3 aux3 in order for it to work for me at the start of the map. So it reads like this

level.script = maps/obj/obj_team3.scr
exec global/ambient.scr "m3l1"

level waittill spawn
$world farclipoverride -1

wait 2
forcemusic aux3 aux3
  
Reply With Quote
Old
  (#3)
MPowell1944 is Offline
Senior Member
 
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
 Send a message via ICQ to MPowell1944 Send a message via AIM to MPowell1944 Send a message via MSN to MPowell1944  
Default 02-24-2003, 12:51 AM

No need. Just edit the obj_team3.mus file and change the normal sound to what you want. Much easier.
  
Reply With Quote
Old
  (#4)
Bouncer is Offline
Junior Member
 
Posts: 4
Join Date: Feb 2003
   
Default 02-24-2003, 05:22 AM

That would only allow it to be a clientside mod. I need it to work serverside for everyone
  
Reply With Quote
Old
  (#5)
MPowell1944 is Offline
Senior Member
 
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
 Send a message via ICQ to MPowell1944 Send a message via AIM to MPowell1944 Send a message via MSN to MPowell1944  
Default 02-24-2003, 09:12 AM

Roger that.
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.