MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 How can I assign these AUDIBLE phrases to keys in mp mode? |
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Junior Member
Posts: 1
Join Date: Dec 2002
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How can I assign these AUDIBLE phrases to keys in mp mode? -
12-06-2002, 10:06 AM
How's it possible to attach these prepared phrases to keys that can be heard by other players in multiplayer mode?
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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12-06-2002, 10:09 AM
TY to Mr_nStuff for this one:
Joined: 03 Apr 2002
Posts: 449
Location: California MOH:SH Voice Command Alliases
// Voice Aliases
alias good_job "say *11"
alias alright "say *12"
alias done_it "say *13"
alias woohoo "say *14"
alias obj_good1 "say *15"
alias obj_good2 "say *16"
alias obj_lost1 "say *17"
alias obj_lost2 "say *18"
alias move_in "say *21"
alias fall_back "say *22"
alias left_flank "say *24"
alias right_flank "say *23"
alias hold_pos "say *25"
alias cover_fire "say *26"
alias regroup "say *27"
alias split_up "say *28"
alias cover_me "say *31"
alias cover_you "say *32"
alias follow_me "say *33"
alias take_point "say *34"
alias taking_fire "say *35"
alias charge_cmd "say *36"
alias attack_cmd "say *37"
alias open_fire "say *38"
alias yes_sir "say *41"
alias no_sir "say *42"
alias enemy_spot "say *43"
alias sniper_spot "say *44"
alias nade_cover "say *45"
alias area_clear "say *46"
alias thanks "say *47"
alias owe_you "say *48"
alias wants_more "say *51"
alias never_boy "say *52"
alias to_easy "say *53"
alias mess_best "say *54"
alias come_out "say *57"
alias where_you "say *58"
alias watch_ff "say *55"
alias same_team "say *56"
So, to bind a key to say, #6 on the keypad, use:
bind KP_RIGHTARROW "area_clear"
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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03-20-2003, 10:29 AM
Hey Joe, how would I map these to the SH menu? I have the SH Taunt menu in AA, but how would I map these taunts to that new menu? Thanks for any help.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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03-20-2003, 10:50 AM
What the options menu?
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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03-20-2003, 12:05 PM
You know, when you press "Good Job Team!", how would I get a sound mapped to that key I press. I deleted the AA sounds, put in SH ones, and I deleted the AA uberdialog and put in SH's. Now I just need to have it where I press the button to say something, that it plays the correct taunt.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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03-20-2003, 12:26 PM
Umm. .. didn't I post that? Maybe Im not understanding you. ..
[quote:a3dbf]// Voice Aliases
alias good_job "say *11"
alias alright "say *12"
alias done_it "say *13"
alias woohoo "say *14"
alias obj_good1 "say *15"
alias obj_good2 "say *16"
alias obj_lost1 "say *17"
alias obj_lost2 "say *18"
alias move_in "say *21"
alias fall_back "say *22"
alias left_flank "say *24"
alias right_flank "say *23"
alias hold_pos "say *25"
alias cover_fire "say *26"
alias regroup "say *27"
alias split_up "say *28"
alias cover_me "say *31"
alias cover_you "say *32"
alias follow_me "say *33"
alias take_point "say *34"
alias taking_fire "say *35"
alias charge_cmd "say *36"
alias attack_cmd "say *37"
alias open_fire "say *38"
alias yes_sir "say *41"
alias no_sir "say *42"
alias enemy_spot "say *43"
alias sniper_spot "say *44"
alias nade_cover "say *45"
alias area_clear "say *46"
alias thanks "say *47"
alias owe_you "say *48"
alias wants_more "say *51"
alias never_boy "say *52"
alias to_easy "say *53"
alias mess_best "say *54"
alias come_out "say *57"
alias where_you "say *58"
alias watch_ff "say *55"
alias same_team "say *56"
So, to bind a key to say, #6 on the keypad, use:
bind KP_RIGHTARROW "area_clear"[/quote:a3dbf]
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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03-20-2003, 12:48 PM
THANKYOU! BUT WHAT IF #6 ON THE KEYPAD ALREADY HAS A WEAPON ASSIGNED TO IT???
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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03-20-2003, 12:51 PM
Lemme rephrase. How would I bind the SH taunts to the SH Taunt Menu??? You cannot bind per key.
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Command Sergeant Major
Posts: 2,025
Join Date: Mar 2002
Location: Tampa, FL or Charleston, SC
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03-22-2003, 03:01 AM
um...well after u guys figure all this stuff out why don't u make a mod that lets u use mohaa taunts in spearhead, you know the good ones that they took out like "ive seen french school girls shoot better" and "there a bunch of cowards" etc....would be cool if there was a workable sound mad that did incorporate both taunts, I would have my clan members dl it and definitly put it on the server!
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 AA audibles |
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Junior Member
Posts: 1
Join Date: Mar 2003
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AA audibles -
03-22-2003, 11:33 AM
Can you please post the aliases for moh aa for the audible phrases?
I think the ones you posted already are for SH.
Thanks
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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03-22-2003, 03:55 PM
Well, I have successfully implemented SH's taunts into AA. It will be apart of my full SH Conversion for AA. Featuring the smoke grenades, sound and graphic FX, playerskins, and much more. Thanks anyways.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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03-22-2003, 07:55 PM
Quote:
Originally Posted by MPowell1944
THANKYOU! BUT WHAT IF #6 ON THE KEYPAD ALREADY HAS A WEAPON ASSIGNED TO IT???
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Then I guess you would have to unbind the original key. Mr_nStuff would probably give you the answer your looking for.
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