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HELP! Skin wont show!
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Default HELP! Skin wont show! - 04-06-2003, 03:12 PM

I just finished my Waffen SS Spring Skin, and I had to rename all the shaders, tiks and tgas. I Pk3'd it up and put it in mohaa/main. When i go to multiplayer options the skin's name is there but you can see the player at all! But when you join a mulitiplayer game with force models on it shows up!

why is it showing up in game but not in the multiplayer options?

ill be willing to send the .pk3
  
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Default 04-06-2003, 03:14 PM

typo:

".....When i go to multiplayer options the skin's name is there but you cant* see the player at all!..."
  
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Default 04-06-2003, 05:37 PM

*BUMP*
  
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Default 04-06-2003, 05:39 PM

ok just post .tik

[code ] blah blah [ /code]

k?
  
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Default 04-06-2003, 05:43 PM

[code:7fdbf]TIKI
setup
{
path models/human/german_wehrmact_soldier
skelmodel heerprivate.skd

surface wehrmact_pants shader spring_pants
surface wehrmact_tunic shader spring_tunic
surface wehrmact_tunic_c shader spring_tunic_c

path models/human/heads
skelmodel head6.skd
surface head shader spring_face

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

path models/gear/g_headgear
skelmodel coveredhelmet.skd
surface outside shader spring_helmet
surface inside shader german-helmet_inside

path models/gear/heer
skelmodel loadout.skd
surface loadout shader spring_gear

path models/gear/ss
skelmodel ssmp44clips.skd
surface ssmp44clips shader mp44ammopouch
}

//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype axis4 // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/code:7fdbf]
  
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Default 04-06-2003, 05:56 PM

[code:509ca]spring_pants
{
qer_editorimage textures/spring_pants.tga
{
map textures/spring_pants.tga
rgbGen lightingSpherical
}
}
hands_ss_sf
{
qer_editorimage textures/models/human/germanmaps/ss_sf/hands_ss_sf.tga
{
map textures/models/human/germanmaps/ss_sf/hands_ss_sf.tga
rgbGen lightingSpherical
}
}
spring_tunic
{
qer_editorimage textures/spring_tunic.tga
{
map textures/spring_tunic.tga
rgbGen lightingSpherical
}
}
spring_helmet
{
qer_editorimage textures/spring_helmet.tga
{
map textures/spring_helmet.tga
rgbGen lightingSpherical
}
}
spring_tunic_c
{
qer_editorimage textures/spring_tunic.tga
cull none
{
map textures/spring_tunic.tga
rgbGen lightingSpherical
}
}
static_spring_helmet
{
cull none
qer_editorimage textures/spring_helmet.tga
{
map textures/common/reflection1.tga
rgbGen vertex
tcgen environmentmodel
}
{
map textures/spring_helmet.tga
rgbGen vertex
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}

//{
// qer_editorimage textures/spring_helmet.tga
// cull none
// {
// map textures/spring_helmet.tga
// rgbGen lightingSpherical
// }
//}

spring_face
{
qer_editorimage textures/spring_face.tga
{
map textures/spring_face.tga
rgbGen lightingSpherical
}
}

we_gear
{
qer_editorimage textures/models/gear/german_gear/german_gear.tga
{
map textures/models/gear/german_gear/german_gear.tga
rgbGen lightingSpherical
}
}

we_riflebelt
{
qer_editorimage textures/models/gear/german_gear/riflebelt.tga
{
map textures/models/gear/german_gear/riflebelt.tga
rgbGen lightingSpherical
}
}

d_works
{
qer_editorimage textures/models/human/germanmaps/d_german.tga
{
map textures/models/human/germanmaps/d_german.tga
rgbGen lightingSpherical
}
}







static_wehrmact_tunic
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_tunic.tga
{
map textures/models/human/germanmaps/wehrmact/wehrmact_tunic.tga
rgbGen static
}
}

static_wehrmact_pants
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_pants.tga
{
map textures/models/human/germanmaps/wehrmact/wehrmact_pants.tga
rgbGen static
}
}

static_wehrmact_helmet
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_helmet.tga
cull none
{
map textures/models/human/germanmaps/wehrmact/wehrmact_helmet.tga
rgbGen static
}
}

static_wehrmact_face
{
qer_editorimage textures/models/human/germanmaps/wehrmact/wehrmact_face.tga
{
map textures/models/human/germanmaps/wehrmact/wehrmact_face.tga
rgbGen static
}
}

static_wehrmact_gear
{
qer_editorimage textures/models/gear/german_gear/german_gear.tga
{
map textures/models/gear/german_gear/german_gear.tga
rgbGen static
}
}

static_wehrmact_riflebelt
{
qer_editorimage textures/models/gear/german_gear/riflebelt.tga
{
map textures/models/gear/german_gear/riflebelt.tga
rgbGen static
}
}

static_d_works
{
qer_editorimage textures/models/human/germanmaps/d_german.tga
{
map textures/models/human/germanmaps/d_german.tga
rgbGen static
}
}

/////////////////////////////////////////////////////////////////////////////////////
//uniform color variants
/////////////////////////////////////////////////////////////////////////////////////

wehrmact_tunic_olive
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicolive.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicolive.tga
rgbGen lightingSpherical
}
}

wehrmact_tunic_fieldgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
rgbGen lightingSpherical
}
}
wehrmact_tunic_fieldgrey_c
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
cull none
{
map textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
rgbGen lightingSpherical
}
}
static_wehrmact_tunic_fieldgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga
rgbGen vertex
}
}

wehrmact_tunic_green
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
{
map textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
rgbGen lightingSpherical
}
}
wehrmact_tunic_green_c
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
cull none
{
map textures/models/human/germanmaps/wehrmact/Wtunicgreen.tga
rgbGen lightingSpherical
}
}
wehrmact_pants_olive
{
qer_editorimage textures/models/human/germanmaps/wehrmact/WPantsolive.tga
{
map textures/models/human/germanmaps/wehrmact/WPantsolive.tga
rgbGen lightingSpherical
}
}

wehrmact_pants_green
{
qer_editorimage textures/models/human/germanmaps/wehrmact/WPantsgreen.tga
{
map textures/models/human/germanmaps/wehrmact/WPantsgreen.tga
rgbGen lightingSpherical
}
}

wehrmact_pants_fgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
rgbGen lightingSpherical
}
}
static_wehrmact_pants_fgrey
{
qer_editorimage textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
{
map textures/models/human/germanmaps/wehrmact/Wpantsfgrey.tga
rgbGen vertex
}
}

spring_gear
{
qer_editorimage textures/spring_gear.tga
{
map textures/spring_gear.tga
rgbGen lightingSpherical
}
}[/code:509ca]
  
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Default 04-06-2003, 06:14 PM

static is making me hot.

use a shader from a custom skin
  
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Default 04-06-2003, 06:36 PM

i did.
  
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Default 04-06-2003, 07:38 PM

then whats with all that other crap?
  
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Default 04-06-2003, 09:54 PM

i dont know i got it off a custom skin
  
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Default 04-06-2003, 10:04 PM

remove all that crap put textures in 'textures' folder


[code:b56dc]puppet_helmet
{
qer_editorimage textures/puppet_helmet.tga
{
map textures/puppet_helmet.tga
rgbGen lightingSpherical
}
}
che2_top
{
qer_editorimage textures/che2_top.tga
cull none
{
map textures/che2_top.tga
rgbGen lightingSpherical
}
}
che2_pants
{
qer_editorimage textures/che2_pants.tga
{
map textures/che2_pants.tga
rgbGen lightingSpherical
}
}[/code:b56dc]

there
  
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Default 04-06-2003, 11:40 PM

still didnt fix the problem...
  
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