
05-01-2003, 06:35 PM
this is the shader:
newface
{
qer_editorimage textures/models/human/newface.tga
{
map textures/models/human/newface.tga
rgbGen lightingSpherical
}
}
newhelmet
{
qer_editorimage textures/models/human/newhelmet.tga
{
map textures/models/human/newhelmet.tga
rgbGen lightingSpherical
}
}
newpants
{
qer_editorimage textures/models/human/newpants.tga
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}
newpants_cull
{
qer_editorimage textures/models/human/newpants.tga
cull none
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}
newgear
{
qer_editorimage textures/models/human/newgear.tga
{
map textures/models/human/newgear.tga
rgbGen lightingSpherical
}
}
newcoat
{
qer_editorimage textures/models/human/newcoat.tga
{
map textures/models/human/newcoat.tga
rgbGen lightingSpherical
}
}
[code:c73da]newface
{
qer_editorimage textures/models/human/newface.tga
{
map textures/models/human/newface.tga
rgbGen lightingSpherical
}
}
newhelmet
{
qer_editorimage textures/models/human/newhelmet.tga
{
map textures/models/human/newhelmet.tga
rgbGen lightingSpherical
}
}
newpants
{
qer_editorimage textures/models/human/newpants.tga
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}
newpants_cull
{
qer_editorimage textures/models/human/newpants.tga
cull none
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}
newgear
{
qer_editorimage textures/models/human/newgear.tga
{
map textures/models/human/newgear.tga
rgbGen lightingSpherical
}
}
newcoat
{
qer_editorimage textures/models/human/newcoat.tga
{
map textures/models/human/newcoat.tga
rgbGen lightingSpherical
}
}
heres the .tik:
TIKI
setup
{
path models/human/allied_pilot
skelmodel allied_pilot.skd
surface newpants shader newpants
surface newcoat shader newcoat
surface cullpants shader newpants_cull
surface newhelmet shader newhelmet
surface newgear shader newgear
// $include models/human/heads/us_old_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader newface
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
}
etc....
[/code:c73da][/code]
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