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Skin Problems
Old
  (#1)
{HPL} Padrone is Offline
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Location: Las Vegas
   
Default Skin Problems - 10-29-2003, 10:39 PM

I've been working on a skin and have finished all the modifications I wanted. But I am unable to view my skin in Mohaa. I've been using WolfMan's guide and it has worked well. I suspect that teh problem lies with my .tik files or the shader. Any assistance will be welcomed.

Shader file:
allied_hpl_coat
{
qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_coat.tga
{
map textures/models/human/allied_hpl_coat.tga
rgbGen lightingSpherical
}
{

allied_hpl_pants
{
qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_pants.tga
{
map textures/models/human/allied_hpl_pants.tga
rgbGen lightingSpherical
}
{

allied_hpl_hands
{
qer_editorimage textures/models/human/allied_hpl_hands.tga
{
map textures/models/human/allied_hpl_hands.tga
rgbGen lightingSpherical
}
{

allied_hpl_gear
{
qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_hemlet.sdk
{
map textures/models/human/allied_hpl_helmet.sdk
rgbGen lightingSpherical
}
}

allied_hpl_face
{
qer_editorimage textures/models/human/usmaps/allied_hpl_pants.tga
{
map textures/models/human/allied_hpl_pants.tga
rgbGen lightingSpherical
}
{

.tik file:
TIKI
setup
{
path models/human/allied_army_soldier // Set path to set skelmodel from
skelmodel usarmy.skd // Set body model

surface ranger_pants shader allied_hpl_pants
surface us_top shader allied_hpl_coat
surface armband shader allied_hpl_coat
surface us_top_c shader allied_hpl_coat

// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head4.skd
surface head shader allied_hpl_face

path models/human/hands
skelmodel hand.skd
surface hand shader allied_hpl_hands

path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader allied_hpl_helmet
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype ranger // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
  
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guarnere is Offline
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Default 10-29-2003, 10:51 PM

in your shader....

your qer_editorimage path is different from your map path, they need to be the same!

other than that, looks fine...
  
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{HPL} Padrone is Offline
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Default 10-29-2003, 11:34 PM

I changed the .shader qer_editorimage and the map sections so that they are both equal, but i still only see the skin as a grey and black figure, nonoe of the changes I made are applied. Have I screwed up in the naming process, or do I need to edit the orginal files all over again?
  
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HeadUp is Offline
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Default 10-30-2003, 12:34 AM

where is your gear shader?

this is wrong:
qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_hemlet.sdk
make it:
textures/models/human/allied_hpl_helmet.tga

dont make your armband shader the same as your coat, armbands can be found in the pak2.pk3 in an folder called "insignia"
  
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{HPL} Padrone is Offline
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Default 10-30-2003, 09:08 PM

Well, it looks like I might have to start from scratch again. Any suggestions as to a guide that involves photoshop? thanks for all the help.
  
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HeadUp is Offline
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Default 10-30-2003, 10:49 PM

guarnere's, theres a tut sticky, its not completely informative, and it takes some figuring out and tril and error, but in the long run, its a very good tut, b/c you learn how to do shit on your own, just be prepared to spend an enitre day or so getting your first skin to work
  
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