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 Spotlight |
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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Spotlight -
12-06-2004, 11:29 AM
need a tut on creating a nonmoving spotlight (basically a light, beam and spot on ground lit up) using radient. searching has only gotten me scripts for moving spotlights.
i've also tried creating a light, then a info_null and then hitting control k but i don't know how to create the light 'patch ' on the ground.
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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12-06-2004, 12:36 PM
You should ask Jv he would know
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Senior Member
Posts: 199
Join Date: Oct 2004
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12-06-2004, 01:25 PM
its was taken from nemesis's site:
I will try to help:
1. In 2D view, right click equipment-searchlightbase
2. "n", enter:
K: targetname V: spotlight
K: #set V: 1
K: #group V: 1
3. 2D view, right click info-splinepaths. this is where the light will search for you. place several in a loop to create the search effect.
4. "n", enter for first splinepath:
K: targetname V: spotpath1_1
K: target V: path1
5. Next spline path:
K: targetname V: path1
K: target V: path2
6. keep doing this until you reach the last splinepath and use "spoypath1_1" for it's target.
7. For the script, place "exec global/spotlight.scr"
8. That should work work; I hope
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Senior Member
Posts: 199
Join Date: Oct 2004
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12-06-2004, 01:29 PM
as for no moving place your search light and put a light on the ground(where is the search light is pointing at), adjust the radius of the light so its fit with your search light
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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12-06-2004, 03:08 PM
do you want the beam? or do you want the light only?
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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12-06-2004, 03:49 PM
i tried doing it with the beam from manstein's tuts but that failed. do you know an easier way GR?
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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12-06-2004, 05:08 PM
[quote="philadelphia killing mach":937a6]i tried doing it with the beam from manstein's tuts but that failed. do you know an easier way GR?[/quote:937a6]
i know how to make the light, but not the beam from one surface to the ground.to make a light add this:
[code:937a6]dlight 100 100 100 100[/code:937a6]
it adds light around the object, then numbers are red blue green radius i think, or radius is first.
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Sergeant 1st Class
Posts: 1,664
Join Date: May 2004
Location: Joined: 06 May 2003
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12-06-2004, 06:44 PM
Make your light then make an info_null and set your radius etc.
Select both and press ctrl+k all done compile and look at your spot light.
The patch will be there dont fret
Tut over cool:
Scorp
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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12-06-2004, 07:07 PM
see below
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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12-06-2004, 08:12 PM
k got the patch on the ground (real dim) but the origin light above isn't there. tried the searchlight-on and that had the model for the searchlight and the beam of light i wanted.........thinking i'd be just as happy with that model as with anything else. could i combine a light, info_null and the searchlight-on model to make the searchlight and lightpatch on the ground ? if so, is there a way to make the patch bigger ?
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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12-06-2004, 08:27 PM
thanks boss. rock:
omg part II, that's twice you haven't used the word 'awesome' OR the rock: smilie !
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Sergeant 1st Class
Posts: 1,664
Join Date: May 2004
Location: Joined: 06 May 2003
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12-07-2004, 09:48 AM
Awesome rock:
Scorp
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Senior Member
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
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12-07-2004, 01:32 PM
lolz g0-0d luckz0rz
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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12-07-2004, 03:29 PM
[quote="Scorpion -]M15F1T[-":777f4]Awesome rock:[/quote:777f4]
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