Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page removing sound from model/function
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
removing sound from model/function
Old
  (#1)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default removing sound from model/function - 01-14-2005, 09:10 AM

looking to remove the sound of a door opening and closing from a brush that uses the func_door or add my own custom sound.

1. i've had trouble putting a sound file inside a sound folder and directing the entity to the file by key value

key : sound_move
value: sound/xxx.mp3

what should be the directory to the sound folder IN the .pk3 i make ? or do i have to trigger. if not, what do i need to do to remove the sounds made by the door all together ?

2. i made a simple elevator using just the function_door and key/values. problem: the player has to look 'down' to operate (pressing use) the elevator. what do i need to do so the player can face the wall or more to the point, not look down to operate the elevator ?

key/values i used to make elevator:

angle: -2
lip : 302
speed: 40
time: 5
dmg: 35

is there a key/value i can punch in to have the elevator brush return to it's start point without scripting ?
  
Reply With Quote
Old
  (#2)
pfaust60 is Offline
Senior Member
 
Posts: 199
Join Date: Oct 2004
   
Default 01-14-2005, 09:39 AM

need to edit the ubersound.scr for the door sound.

for the lift, make a trigger in the elivator area.
  
Reply With Quote
Old
  (#3)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default 01-14-2005, 09:50 AM

Pf, would i include a copy of the edited ubersound file in my .pk3 so that removing the sound wouldn't affect any other map ?
  
Reply With Quote
Old
  (#4)
pfaust60 is Offline
Senior Member
 
Posts: 199
Join Date: Oct 2004
   
Default 01-14-2005, 09:56 AM

make your own ubersound,

tut:[url:4c420]http://users.1st.net/kimberly/Tutorial/soundforblowup.htm[/url:4c420]

also when there is maps names in the end of each line, delete the map names,

and put your map name for example: "yourmapname dm moh obj train"

EDIT:im goin to a movie right now
  
Reply With Quote
Old
  (#5)
R'Jackson'Harris is Offline
Senior Member
 
Posts: 1,277
Join Date: Dec 2003
Location: Was |TAS|Jackson
  Send a message via AIM to R'Jackson'Harris Send a message via MSN to R'Jackson'Harris  
Default 01-14-2005, 10:51 PM

PKM i can show you ow to make a trigger for the door i dont like explaining thing like a tut, so if you see me on MSN/aim say hi.
  
Reply With Quote
Old
  (#6)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default 01-15-2005, 07:19 AM

lol ok jackson. i read in a tut I (.map.com) that you couldn't add your own .mp3 sounds in a .pk3 without the user adding the file to their mp sound folder , to package the custom sound with the yourmap.pk3 . but i remember the map THE ALLEY had a custom techno mp3 file for the club.
  
Reply With Quote
Old
  (#7)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default 01-15-2005, 07:28 AM

Quote:
Originally Posted by pfaust60
make your own ubersound,

tut:[url:caaff]http://users.1st.net/kimberly/Tutorial/soundforblowup.htm[/url:caaff]

also when there is maps names in the end of each line, delete the map names,

and put your map name for example: "yourmapname dm moh obj train"

EDIT:im goin to a movie right now
original line in ubersound:
[code:caaff]//Generic Wooden Door
aliascache door_wood_locked_clue sound/mechanics/DoorWoodLocked_01.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh obj train"[/code:caaff]

now i add my mapname like this ?:
[code:caaff]//Generic Wooden Door
aliascache door_wood_locked_clue sound/mechanics/WHATEVER_MOHAA_SOUND.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh dm MYMAPNAME obj train"[/code:caaff]

THAT WORKED
  
Reply With Quote
Old
  (#8)
pfaust60 is Offline
Senior Member
 
Posts: 199
Join Date: Oct 2004
   
Default 01-15-2005, 08:58 AM

it doesnt work?

i can make it for you
  
Reply With Quote
Old
  (#9)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default 01-15-2005, 10:43 AM

no PF, it worked; i replaced the wooden door sounds with the sounds for the tank tracks turning and it worked just fine by putting a ubersound folder in my .pk3 and my edited ubersound file in there (after adding dm mymapname at the end of the entry line)

but what about introducing custom sounds into a .pk3 without having it as a seperate file outside the .pk3. i've heard yes and no on it.
  
Reply With Quote
Old
  (#10)
pfaust60 is Offline
Senior Member
 
Posts: 199
Join Date: Oct 2004
   
Default 01-15-2005, 12:40 PM

[quote="philadelphia killing mach":2f335]no PF, it worked; i replaced the wooden door sounds with the sounds for the tank tracks turning and it worked just fine by putting a ubersound folder in my .pk3 and my edited ubersound file in there (after adding dm mymapname at the end of the entry line)

but what about introducing custom sounds into a .pk3 without having it as a seperate file outside the .pk3. i've heard yes and no on it.[/quote:2f335]

ok im glad.

in your code(you posted) the other maps shouldnt be there so, delete the other map names, or it will afect on other maps
  
Reply With Quote
Old
  (#11)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default 01-15-2005, 01:01 PM

gotcha, thanks
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.