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MOH Stats... Log question
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Captain_McCusker is Offline
Senior Member
 
Posts: 563
Join Date: Jun 2002
   
Default MOH Stats... Log question - 10-09-2002, 07:49 PM

Hey, guys. I know I never post in this forum, but that's because I'm not much of a dev for MOH.

I have a question, though. I'm renting a server from xgameservers and am currently working with them to see about setting up stats for the server. However, they run the server as a service on NT and claim that the log doesn't output enough data other than connection info (how many joins, etc.).

Here is a copy of the log they gave me:
[code:49254]
i:LoadFile Couldn't load models/player/allied_sniper_camo.tik

^~^~^ Bad model name 'models/player/allied_sniper_camo.tik'

SV packet **.42.253.***:12203 : connect

SVC_DirectConnect ()

>>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<<

version 8 connecting to 8

Client 656 connecting with 3550 challenge ping

Client 656 rejected on a too high ping

SV packet **.42.253.***:12203 : connect

SVC_DirectConnect ()

>>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<<

version 8 connecting to 8

Client 656 connecting with 6600 challenge ping

Client 656 rejected on a too high ping

SV packet **.42.253.***:12203 : connect

SVC_DirectConnect ()

>>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<<

version 8 connecting to 8

Client 656 connecting with 9600 challenge ping

Client 656 rejected on a too high ping

SV packet **.220.21.**:27243 : getstatus

SV packet ***.251.249.***:27243 : getstatus

^~^~^ Can't find models/player/allied_sniper_camo.tik

Tiki:LoadFile Couldn't load models/player/allied_sniper_camo.tik

^~^~^ Bad model name 'models/player/allied_sniper_camo.tik'

SV packet ***.170.235.**:1247 : rcon

Rcon from ***.170.235.**:1247:

say

SV packet ***.170.235.**:1247 : rcon

Rcon from ***.170.235.**:1247:

status

SV packet ***.251.249.***:27243 : getstatus

SV packet **.220.21.**:27243 : getstatus

SV packet ***.67.156.***:3582 : getstatus

broadcast: print "Vmaxrage disconnected\n"

Going to CS_ZOMBIE for Vmaxrage

Going from CS_ZOMBIE to CS_FREE for

SV packet ***.67.156.***:12203 : getchallenge

SV packet ***.67.156.***:12203 : connect

SVC_DirectConnect ()

>>>\challenge\1021508716\qport\50765\protocol\8\na me\Wonko\rate\25000\dm_playermodel\allied_sas\dm_p layergermanmodel\german_panzer_grenadier\snaps\20< <<

version 8 connecting to 8

Client 657 connecting with 150 challenge ping

Going from CS_FREE to CS_CONNECTED for Wonko

Wonko : dropped gamestate, resending

SV_SendClientGameState() for Wonko

Going from CS_CONNECTED to CS_PRIMED for Wonko

client text ignored for |3MC|KnightRydeR

Going from CS_PRIMED to CS_ACTIVE for Wonko

^~^~^ Add the following line to the *_precache.scr map script:

cache models/player/allied_sas.tik

SV packet **.207.39.***:12203 : getchallenge

SV packet **.207.39.***:12203 : connect

SVC_DirectConnect ()

>>>\challenge\1423770029\qport\4669\protocol\8\nam e\LOW_RYDER\dm_playergermanmodel\german_waffenss_s hutze\dm_playermodel\allied_airborne\rate\5000\sna ps\20<<<

version 8 connecting to 8

Client 658 connecting with 300 challenge ping

Going from CS_FREE to CS_CONNECTED for LOW_RYDER

LOW_RYDER : dropped gamestate, resending

SV_SendClientGameState() for LOW_RYDER

Going from CS_CONNECTED to CS_PRIMED for LOW_RYDER

SV packet **.220.21.**:27243 : getstatus

SV packet ***.170.235.**:1247 : rcon

Rcon from ***.170.235.**:1247:

status

SV packet ***.251.249.***:27243 : getstatus

SV packet **.220.21.**:27243 : getstatus

^~^~^ Can't find models/player/allied_sniper_camo.tik

Tiki:LoadFile Couldn't load models/player/allied_sniper_camo.tik

^~^~^ Bad model name 'models/player/allied_sniper_camo.tik'

Going from CS_PRIMED to CS_ACTIVE for LOW_RYDER

SV packet **.105.80.***:12203 : getchallenge

SV packet **.105.80.***:12203 : connect

SVC_DirectConnect ()

>>>\challenge\1648528092\qport\13422\protocol\8\na me\an unarmed man\rate\5000\snaps\20\dm_playermodel\american_arm y\dm_playergermanmodel\german_wehrmacht_soldier<<<

version 8 connecting to 8

Client 659 connecting with 50 challenge ping

Going from CS_FREE to CS_CONNECTED for an unarmed man

an unarmed man : dropped gamestate, resending

SV_SendClientGameState() for an unarmed man

Going from CS_CONNECTED to CS_PRIMED for an unarmed man

SV packet ***.251.249.***:27243 : getstatus

Going from CS_PRIMED to CS_ACTIVE for an unarmed man

SV packet ***.170.235.**:1247 : rcon

Rcon from ***.170.235.**:1247:

say

Taking item Binoculars away from player[/code:49254]

This is from Trillian/ICQ, so there may be a char or two missing and I've blocked out parts of the IPs.

Is there a way to get a verbose log file for statistical output? Help would be greatly appreciated.
  
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