Hey, guys. I know I never post in this forum, but that's because I'm not much of a dev for MOH.
I have a question, though. I'm renting a server from xgameservers and am currently working with them to see about setting up stats for the server. However, they run the server as a service on NT and claim that the log doesn't output enough data other than connection info (how many joins, etc.).
Here is a copy of the log they gave me:
[code:49254]
i:LoadFile Couldn't load models/player/allied_sniper_camo.tik
^~^~^ Bad model name 'models/player/allied_sniper_camo.tik'
SV packet **.42.253.***:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<<
version 8 connecting to 8
Client 656 connecting with 3550 challenge ping
Client 656 rejected on a too high ping
SV packet **.42.253.***:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<<
version 8 connecting to 8
Client 656 connecting with 6600 challenge ping
Client 656 rejected on a too high ping
SV packet **.42.253.***:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1292155285\qport\62503\protocol\8\na me\[McFinan]\rate\20000\dm_playermodel\allied_sas\ dm_playergermanmodel\german_worker\snaps\20<<<
version 8 connecting to 8
Client 656 connecting with 9600 challenge ping
Client 656 rejected on a too high ping
SV packet **.220.21.**:27243 : getstatus
SV packet ***.251.249.***:27243 : getstatus
^~^~^ Can't find models/player/allied_sniper_camo.tik
Tiki:LoadFile Couldn't load models/player/allied_sniper_camo.tik
^~^~^ Bad model name 'models/player/allied_sniper_camo.tik'
SV packet ***.170.235.**:1247 : rcon
Rcon from ***.170.235.**:1247:
say
SV packet ***.170.235.**:1247 : rcon
Rcon from ***.170.235.**:1247:
status
SV packet ***.251.249.***:27243 : getstatus
SV packet **.220.21.**:27243 : getstatus
SV packet ***.67.156.***:3582 : getstatus
broadcast: print "Vmaxrage disconnected\n"
Going to CS_ZOMBIE for Vmaxrage
Going from CS_ZOMBIE to CS_FREE for
SV packet ***.67.156.***:12203 : getchallenge
SV packet ***.67.156.***:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1021508716\qport\50765\protocol\8\na me\Wonko\rate\25000\dm_playermodel\allied_sas\dm_p layergermanmodel\german_panzer_grenadier\snaps\20< <<
version 8 connecting to 8
Client 657 connecting with 150 challenge ping
Going from CS_FREE to CS_CONNECTED for Wonko
Wonko : dropped gamestate, resending
SV_SendClientGameState() for Wonko
Going from CS_CONNECTED to CS_PRIMED for Wonko
client text ignored for |3MC|KnightRydeR
Going from CS_PRIMED to CS_ACTIVE for Wonko
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_sas.tik
SV packet **.207.39.***:12203 : getchallenge
SV packet **.207.39.***:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1423770029\qport\4669\protocol\8\nam e\LOW_RYDER\dm_playergermanmodel\german_waffenss_s hutze\dm_playermodel\allied_airborne\rate\5000\sna ps\20<<<
version 8 connecting to 8
Client 658 connecting with 300 challenge ping
Going from CS_FREE to CS_CONNECTED for LOW_RYDER
LOW_RYDER : dropped gamestate, resending
SV_SendClientGameState() for LOW_RYDER
Going from CS_CONNECTED to CS_PRIMED for LOW_RYDER
SV packet **.220.21.**:27243 : getstatus
SV packet ***.170.235.**:1247 : rcon
Rcon from ***.170.235.**:1247:
status
SV packet ***.251.249.***:27243 : getstatus
SV packet **.220.21.**:27243 : getstatus
^~^~^ Can't find models/player/allied_sniper_camo.tik
Tiki:LoadFile Couldn't load models/player/allied_sniper_camo.tik
^~^~^ Bad model name 'models/player/allied_sniper_camo.tik'
Going from CS_PRIMED to CS_ACTIVE for LOW_RYDER
SV packet **.105.80.***:12203 : getchallenge
SV packet **.105.80.***:12203 : connect
SVC_DirectConnect ()
>>>\challenge\1648528092\qport\13422\protocol\8\na me\an unarmed man\rate\5000\snaps\20\dm_playermodel\american_arm y\dm_playergermanmodel\german_wehrmacht_soldier<<<
version 8 connecting to 8
Client 659 connecting with 50 challenge ping
Going from CS_FREE to CS_CONNECTED for an unarmed man
an unarmed man : dropped gamestate, resending
SV_SendClientGameState() for an unarmed man
Going from CS_CONNECTED to CS_PRIMED for an unarmed man
SV packet ***.251.249.***:27243 : getstatus
Going from CS_PRIMED to CS_ACTIVE for an unarmed man
SV packet ***.170.235.**:1247 : rcon
Rcon from ***.170.235.**:1247:
say
Taking item Binoculars away from player[/code:49254]
This is from Trillian/ICQ, so there may be a char or two missing and I've blocked out parts of the IPs.
Is there a way to get a verbose log file for statistical output? Help would be greatly appreciated.