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getting obj server up and running
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Feanor is Offline
Junior Member
 
Posts: 22
Join Date: Oct 2002
Location: Florida
   
Default getting obj server up and running - 10-27-2002, 09:18 PM

hey all -

first, thanks for everyone's help who answered questins to help me get my first dm server up. kudos to all.

now -

i'm trying to set up a config file for an obj server, but i get errors on launch when it tries to open the obj maps.

here's my config file - i think the path to the maps is oncorrect so if anyone can tell me what i'm doing wrong i'd be grateful. thanks!

--------------

// Edit to fit your preferences.

// server name that will show up on the game browser or gamespy. Put your server name in the quotes
sv_hostname "Feanor's Noldor: MoH:AA OBJ | FF OFF | CK Mod"
// Admin is for your name
Admin "Feanor"

// msg of the day... doesn't seem to work
g_motd "Feanor's Noldor: MOHAA Objective Server Server"

// following four feilds do not show up any place that I know of yet.
URL "http://www.samnjoe.net/mohaasite/"
Email "feanorsnoldor@directvinternet.com"
Location "Florida"
Connection "DSL"

// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword "xxxxxxx"

// maximum number of players allowed
sv_maxclients "8"

// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 4

// minimum ping? why bother?
sv_minping "0"

//sv pure pak checker, does not allow clients to use PAK files the server doesnt have
//0=off 1=on
sv_pure 1

// I haven't figured out what this all does for me yet so commands are commented out
sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4

//maxping keeps anyone with a higher ping than this value from connecting
sv_maxping "500"

// teamdamage friendly fire 0=off 1=on
g_teamdamage "0"

// allows Gamespy browser
sv_gamespy "1"

// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "60"

// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "900"

// max data transmit rate by clients on the server - depends on network
sv_maxrate 2171

// sv_fps 20

// allow downloads 0=off 1=on
sv_allowDownload 1

// time limit for game 0=no limit
timelimit "10"

//set frag limit to end game. 0=none
fraglimit "0"

//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1

// sets the UDP port
net_port 12203

// map rotation for the server dm/mohdm5 snowy park
sv_maplist "obj_1 obj_2 obj_3 obj_4"

// starting map when launched
map obj_1

//Logging. This is needed for Stats - Do Not Remove
seta g_log "qconsole.log"
seta logfile 3
seta g_logsync 1

----------------------

thanks again!
  
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