Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page **NEW TOW MAP** TRACTOR WORKS-TOW RELEASED
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
**NEW TOW MAP** TRACTOR WORKS-TOW RELEASED
Old
  (#1)
Slyk is Offline
Senior Member
 
Posts: 160
Join Date: Jan 2002
   
Default **NEW TOW MAP** TRACTOR WORKS-TOW RELEASED - 02-28-2003, 08:07 AM

My first TOW map is as done as it is going to be. I have added 5 TOW objectives to my slightly enhanced MP TRACTOR WORKS map.

Get the map HERE:
[url:43952]http://www.paonline.com/marconia/mp_tractorworks_tow.zip[/url:43952]

I believe this is only the second user made TOW released to date. I want to give LOTS of thanks to Chad at 3dchad.com for his scripting assistance and to the guys here at this site, namely the moderators for their continued support.

PLEASE take a look and download this map. ALL serious constructive critisism is welcome. I don't think I'll remake any parts of it, but it is a learning experience, even for a 34-year old... and I've got 2-3 more maps in the works that are best suited for TOW play.

A couple notes:
1. This map features ADVANCE spawn locations. Allies and Axis both have two spawn locations controled by the objectives.
2. Spawner trucks aren't showing destroyed models... clueless about why...one minute they work, the next not. DOES NOT affect play.
3. It IS a factory complex....the boring textures are realistic, sorry but no fancy eye candy there, just lots of destroyed details.
4. Climb around, lots of cool boxes to hide on, in and around.
5. IF I can figure out more on the BOTS work by JV, I'd LOVE to implement them into this map. We'll see.

Get the map HERE:
[url:43952]http://www.paonline.com/marconia/mp_tractorworks_tow.zip[/url:43952]

Here are a few screenshots of the objectives:

[img]http://www.paonline.com/marconia/shot0037.jpg[/img]
Allied first priority: close that open door. See the switch to the left? Keep it in the UP position.

[img]http://www.paonline.com/marconia/shot0038.jpg[/img]
Allied spawn objective...protect that first truck!

[img]http://www.paonline.com/marconia/shot0039.jpg[/img]
Generator control switch. Germans, turn that thing OFF.

[img]http://www.paonline.com/marconia/shot0040.jpg[/img]
German spawn control...Allied detonate that truck on the right!

[img]http://www.paonline.com/marconia/shot0041.jpg[/img]
Admin Building control switch. Starts out in German control, Allies need to flip it UP, and fast.

[img]http://www.paonline.com/marconia/shot0042.jpg[/img]
Just another long shot from the German spawn end
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.