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				Skin Problems - 
            
          
		
		
				
		
				10-29-2003, 10:39 PM
			
			
			
		  
		
	
                
            	
		
		
		I've been working on a skin and have finished all the modifications I wanted.  But I am unable to view my skin in Mohaa.  I've been using WolfMan's guide and it has worked well.  I suspect that teh problem lies with my .tik files or the shader.  Any assistance will be welcomed. 
 
Shader file: 
allied_hpl_coat 
{ 
qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_coat.tga 
{ 
map textures/models/human/allied_hpl_coat.tga 
rgbGen lightingSpherical 
} 
{ 
 
allied_hpl_pants 
{ 
qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_pants.tga 
{ 
map textures/models/human/allied_hpl_pants.tga 
rgbGen lightingSpherical 
} 
{ 
 
allied_hpl_hands 
{ 
qer_editorimage textures/models/human/allied_hpl_hands.tga 
{ 
map textures/models/human/allied_hpl_hands.tga 
rgbGen lightingSpherical 
} 
{ 
 
allied_hpl_gear 
{ 
qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_hemlet.sdk 
{ 
map textures/models/human/allied_hpl_helmet.sdk 
rgbGen lightingSpherical 
} 
} 
 
allied_hpl_face 
{ 
qer_editorimage textures/models/human/usmaps/allied_hpl_pants.tga 
{ 
map textures/models/human/allied_hpl_pants.tga 
rgbGen lightingSpherical 
} 
{ 
 
.tik file: 
TIKI 
setup 
{ 
	path models/human/allied_army_soldier	// Set path to set skelmodel from 
	skelmodel usarmy.skd			// Set body model 
 
	surface ranger_pants shader allied_hpl_pants 
	surface us_top shader allied_hpl_coat 
	surface armband shader allied_hpl_coat 
	surface us_top_c shader allied_hpl_coat 
 
//	$include models/human/heads/us_young_heads.tik 
	path models/human/heads 
	skelmodel head4.skd 
	surface head shader allied_hpl_face 
 
	path models/human/hands			 
	skelmodel hand.skd		 
	surface hand shader allied_hpl_hands 
 
	path models/equipment/USGear/helmets 
	skelmodel us_helmet.skd 
	surface us_helmet shader allied_hpl_helmet 
} 
 
 
// 
// define what folder to get specific sound from for the player model 
// 
$define pulloutdir sound/weapons/pullout 
 
 
init 
{ 
	client 
	{ 
		// Cache sounds here 
	} 
	server 
	{ 
		voicetype ranger // set the voicetype to use for multiplayer instant messaging 
	} 
} 
 
 
// 
// include the base player model definition 
// 
$include models/player/base/include.txt 
 
// need to indicate the end of the tiki file because we have a tiki command at the end 
//end 
		
	
		
		
		
		
		
	
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