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Reload this Page Please stop running non-dedicated servers ....
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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DuckOfDeath is Offline
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Default 12-26-2001, 04:08 AM

"Usually some 56ker who stumbled in"

so anyone with a 56k modem is in the wrong? The VAST majority of gamers use 56k modems, and like me they have a whole stack of games they can play online without ANY problems.

I'm sure EA had their reasons to go with GS rather than include an in game browser that lets you find servers easily, even joining Barrysworld/gamesdomain servers i get regular ping spikes, as do many others.

I've never had so many problems finding a game to join and thats what is putting me off, I hope they can sort it out but if not I wont be spending hours looking for a game to join when the full game is released. Its not childish Quake bitching, there is a problem that needs sorting out, I've read countless posts about lag problems that has bugger all to do with connections, if it was my connection none of the other games i regularly play online would work either would they?
  
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Default 12-26-2001, 08:54 AM

Well from what I see is out of the top 20 servers I ping well to in ASE, about 15 of them are running on cable IP's. A DSL connection could run fine depending on the situation, but it has been my experience in 4 years of FPS multiplayer that cable servers are absolutly the worst hosts. This is what most ppl are prolly seeing as the laggy servers.

I usually stick to the MOH east server, where I ping 45 and its damn stable. But if its full I have to stumble into another server, I get there and I get an 80ish ping then it spikes up to 250 or 300, then I look and everyone in the server has the exact ping. Argh! I log out and see the server is on a 24.xxx.xxx.xxx IP meaning cable.

No matter if its dedicated or not, a cable server will never offer a solid enough connection to host a game. It will be plauged by the spikes of 200+ ms pings, then go back for a few min then spike again. What the game needs is more of is highspeed dedicated lines out there to host a server for MOH. But then this is up to those ppl that host those servers to decide to host a MOH server. Hopefully once the full version is out we will see more of them.

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Default 12-26-2001, 09:24 AM

Yes i run 32 max whenever i host... But i set my maxping allowed to 200 - 250. Keep in mind that only stops people with a higher ping than i have set at the initial connection (challenge). It wont kick people who spike higher during the game and rightfully so.

For those who lagg out during the game my 15 sec inactivity setting takes em to observ view so the game wont be hung waiting for some dude who is stuck somewhere.

Lag is not just caused by your internet connection. Its a combination of lots of things. Im sure you guys already know all of that and i dont mean to insult anyone.

For instance. A host can have a fiber obtic connection and his game can stil be laggy as all hell if he has a crappy low end CPU that wont handle all the players movements. A dedicated server will only make his game better by a little bit. Again, the cpu also makes a differance.

On the other hand, a host can have the fastest computer in the world but be on a 14.4 modem and the game will still suck butt. I think what we are having (MOSTLY) on gamespy is novice server admins who dont have one or the other. I agree the netcode could use some work but ive been in plenty (and hosted plenty) 32 player games where there were no complaints at all.

But Im not gonna stand here and tell everyone there is nothing wrong with the game coding. Maybe there is. Its just i havent seen it and I dont even have the best of setups here. My reply was not to piss anyone off nor be a showoff. But the topic was started with the statement that all non-dedicated servers suck ass AND THEY DONT.

Not a flame nor argument. But there are some people out there who know what they are doing...

  
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Default 12-26-2001, 09:30 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
Quiet, you STILL HAVEN'T ANSWERED MY QUESTION! You say: "The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free"

Cheez! That is not even what I asked you! I asked you: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?" A simple yes or no would suffice, stop equivicating.

But Check this out: I am now playing through 'ALL SEEING EYE" versus GameSpy....

And since I switched, I have had NO LAG...

The game is sweet. Can Game Spy be at fault? Anyway I am so sick of GAme Spy I really recommend AllSeeinEye.
<HR></BLOCKQUOTE>

I don't even care anymore.

But you said yourself MOH:AA netcode's needs to be fixed now you blame Gamespy.

Are you taking back what you said before?

If GSA is lagging your connection, than it sounds like you probably have packet loss or low bandwidth.


[This message has been edited by quiet (edited December 26, 2001).]
  
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Default 12-26-2001, 09:32 AM

That's because your question cannot be answered with a yes or no. The lag-free gameplay can only happen under certain conditions.

Why are you having a difficulty in understanding this?

Don't argue with me anymore, you can't see beyond the surface.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
Quiet, you STILL HAVEN'T ANSWERED MY QUESTION! You say: "The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free"

Cheez! That is not even what I asked you! I asked you: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?" A simple yes or no would suffice, stop equivicating.

But Check this out: I am now playing through 'ALL SEEING EYE" versus GameSpy....

And since I switched, I have had NO LAG...

The game is sweet. Can Game Spy be at fault? Anyway I am so sick of GAme Spy I really recommend AllSeeinEye.
<HR></BLOCKQUOTE>

  
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Default 12-26-2001, 09:32 AM

Oh and BTW I also have a fourth computer and it runs a 56k modem. I too find good servers where i have no lag... I never said 56kers are *WRONG*. But running a 56k modem in a huge server is only asking to be kicked or insulted on the server. That little 56k modem will have to recieve all the messages and movements and notices and sounds of 32 players plus the server sends.

Pick the right server with the right amount of people and yes it can be enjoyable. Just dont pick mine and you wont get kicked or insulted.

And I dont have ADSL nor XDSL, there is a huge difference between those and plain *DSL*.


Happy Holidays guys stay safe
  
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Default 12-26-2001, 09:53 AM

Quiet, you STILL HAVEN'T ANSWERED MY QUESTION! You say: "The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free"

Cheez! That is not even what I asked you! I asked you: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?" A simple yes or no would suffice, stop equivicating.

But Check this out: I am now playing through 'ALL SEEING EYE" versus GameSpy....

And since I switched, I have had NO LAG...

The game is sweet. Can Game Spy be at fault? Anyway I am so sick of GAme Spy I really recommend AllSeeinEye.
  
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Default 12-26-2001, 10:10 AM

It could have been gamespy setting somewhere, like your rate setting making things more laggy for you. Was is gamespy 3d or Arcade, arcade is a lackluster program.

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Default 12-27-2001, 03:20 AM

Quiet says: >That's because your question cannot be answered with a yes or no.<

But of course it can...

Look, you come on here with an arogant post and demand ALL people run dedicated servers. It is you who is ignoring the many other factors which you later admit can affect a server's preformance. You then refuse to acknowledge that MOH is having more lag problems than other comparable on-line games. I find that odd.

Regarding my posting of my experience with Game Spy, I am not tied to any specific arguement but simply stateing a fact which I find interesting and which maybe of value. I think it strange that switching to All Seeing Eye seems to coincide with reduced lag for me.

I agree it is pointless to argue but not because I can't "see beyond the surface" but because you refuse to answer simple questions and instead resort to ad hominem attacks.

  
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]BwS[Kibbles is Offline
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Default 12-27-2001, 08:56 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ranger_5:
Yes i run 32 max whenever i host... But i set my maxping allowed to 200 - 250. Keep in mind that only stops people with a higher ping than i have set at the initial connection (challenge). <HR></BLOCKQUOTE>

If you can run a 32 player server off you ADSL connection with a 384 upload...then in theory I should be able to run a 128 player server off my T1
  
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