Quote:
	
	
		| 
			
				 
					Originally Posted by newt
					
				 
				ok i need so inside of helmet is not transparent 
 
heres shader 
.......... 
 
long1_helmet 
{ 
	qer_editorimage textures/models/human/long1_helmet.tga 
	 
	{ 
		map textures/models/human/long1_helmet.tga 
		rgbGen lightingSpherical 
	} 
} 
............ 
			
		 | 
	
	
 Since you are using us_helmets.skd in the game there is no inside model for it.
The transparency is set off once you add this line:
long1_helmet
{
	qer_editorimage textures/models/human/long1_helmet.tga
	
cull none
	{
		map textures/models/human/long1_helmet.tga
		rgbGen lightingSpherical
	}
}
----
Pls remember, that when you are using a skin of your own for helmet the same skin appers inside too. Thats one of the bad things of us_helmets model. (you cant assign 2 .tgas for us_helmets but for german ones you can). But that problem is solved soon.  wink: