Quote:
Originally Posted by newt
ok i need so inside of helmet is not transparent
heres shader
..........
long1_helmet
{
qer_editorimage textures/models/human/long1_helmet.tga
{
map textures/models/human/long1_helmet.tga
rgbGen lightingSpherical
}
}
............
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Since you are using us_helmets.skd in the game there is no inside model for it.
The transparency is set off once you add this line:
long1_helmet
{
qer_editorimage textures/models/human/long1_helmet.tga
cull none
{
map textures/models/human/long1_helmet.tga
rgbGen lightingSpherical
}
}
----
Pls remember, that when you are using a skin of your own for helmet the same skin appers inside too. Thats one of the bad things of us_helmets model. (you cant assign 2 .tgas for us_helmets but for german ones you can). But that problem is solved soon. wink: