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				05-07-2001, 05:44 AM
			
			
			
		 
               
 What graphic features did you add to the Q3A engine for MOH:AA?Do you use Team Arena's large terrain? (SOF 2 and RTCW do).
 Do you use T&L? What about bumpmapping and NURBS? (like was shown on the presentation of the new doom).
 What other graphic features did you add?
 
 
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 "We've been doing hacks and tricks for years, but now we'll be able to do things we've been wanting to do for a long time," Carmack said. "For instance, every light has its own highlight and every surface casts a shadow, like in the real world. Everything can behave the same now and we can apply effects for every pixel."
 
 [This message has been edited by The New Doom (edited May 07, 2001).]
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