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skinning help
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MoH Maps, Mods & Skins
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skinning help
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Infernal_
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Posts: 1,165
Join Date: Feb 2003
Location: near niagara falls (canadian side)
skinning help -
03-11-2003, 04:02 PM
ok i need to get my viewsleeves in the game i have the texture made up and i added this to the .shader:
sv_101st_afghanistan_viewsleeves
{
qer_editorimage textures/models/human/sv_101st_afghanistan_viewsleeves.tga
{
map textures/models/human/sv_101st_afghanistan_viewsleeves.tga
rgbGen lightingSpherical
}
}
now what do i add to the .tik?????
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guarnere
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Posts: 4,535
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Location: new york
03-11-2003, 04:32 PM
ok, i decided to help you before i left...lol
you need to edit the _fps.tik file...
path models/player/US_Army
skelmodel USarmyplyr.skd
surface viewsleeves shader
sv_101st_afghanistan_viewsleeves
// right hand
surface triggerhand shader handview
// different left hands
surface lefthand shader handview
surface garandhand shader handview
Just add that one part and ur done...
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Re: skinning help
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Sgt KIA
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Posts: 411
Join Date: Dec 2002
Location: The land of the real Santa
Re: skinning help -
03-11-2003, 04:38 PM
[quote="Capt. Spiers":6ab2e]
now what do i add to the .tik?????[/quote:6ab2e]
You need to edit your _fps.tik file. Theres line "surface viewsleeves shader ..." after skelmodel USarmyplyr.skd. Replace the line with:
surface viewsleeves shader sv_101st_afghanistan_viewsleeves
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Infernal_
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Location: near niagara falls (canadian side)
03-11-2003, 06:54 PM
f*ckin right guys thanks!
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