 world war 2 mod that kicks ass |
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Junior Member
Posts: 10
Join Date: May 2004
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world war 2 mod that kicks ass -
08-29-2006, 08:37 AM
A sweet ass world war 2 mod for Half Life 2 called Resistance and Liberation.
This mod has been recongised by famous gaming magazines such as Pc Gaming Magazine and others (i forgot the names)
The screenshots kick ass:
http://www.resistanceandliberation.com/media
a little bit of info on the mod:
* COMPLETE REALISM (no rambo, no aracadish,no fake shit)
* Ironsights
* No crosshair
* Weight and intertia added to weaponry
* Full balistics added to weaponry
* No HUD
* No death messages
* Revised score display
* An advanced damage system
* different type of gametypes
* Campaign
for more information and details go to: http://www.resistanceandliberation.com/about
THIS MOD WILL COMPLETELY OWN DAY OF DEFEAT SOURCE AS WELL AS RED ORCHESTRA!!!!!!!!!!!!
its soo good that people ask at the end of very week when its gonna be released!
main homepage: http://www.resistanceandliberation.com/
NOTE:This mod is not released yet and the website's forum has been reformated due to an incident.
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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08-29-2006, 09:00 AM
I mean, it looks very good and all, but Day of Defeat is the same damn thing with 100's of more players.....ill give it a shot later perhaps
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Junior Member
Posts: 10
Join Date: May 2004
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09-22-2006, 12:35 PM
[quote="[DAS REICH] Blitz":23e70] but Day of Defeat is the same damn thing with 100's of more players[/quote:23e70]
your completely wrong. This game kicks day of defeat's but in gameplay and visuals. Day of Defeat is half aracadish and half tactial shooter but Resistance and Liberation is 100% in realism and tactial shooter. Fine dont take my word for it but you dont know what your missing out on.
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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10-07-2006, 12:17 AM
[quote=Asad]
Quote:
Originally Posted by "[DAS REICH
Blitz":5bacc] but Day of Defeat is the same damn thing with 100's of more players
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your completely wrong. This game kicks day of defeat's but in gameplay and visuals. Day of Defeat is half aracadish and half tactial shooter but Resistance and Liberation is 100% in realism and tactial shooter. Fine dont take my word for it but you dont know what your missing out on.[/quote:5bacc]You gave me a great description of what I'm missing out on, and I intend to keep it that way.
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Senior Member
Posts: 2,303
Join Date: Aug 2002
Location: Castaic
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10-07-2006, 01:33 AM
[quote=Asad]
Quote:
Originally Posted by "[DAS REICH
Blitz":341e5] but Day of Defeat is the same damn thing with 100's of more players
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your completely wrong. This game kicks day of defeat's but in gameplay and visuals. Day of Defeat is half aracadish and half tactial shooter but Resistance and Liberation is 100% in realism and tactial shooter. Fine dont take my word for it but you dont know what your missing out on.[/quote:341e5]100% realism doesnt mean fun
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Captain
Posts: 5,021
Join Date: Mar 2005
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10-07-2006, 07:29 AM
Looks boring, and more like Call of Duty.
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Junior Member
Posts: 1
Join Date: Feb 2007
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02-13-2007, 11:01 AM
Realism only stands for a very balanced gameplay.
i just bought HL2 to download this Mod and Insurgency,
Hope it is releasing.
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General of the Army
Posts: 18,895
Join Date: Jan 2002
Location: Auckland, New Zealand
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02-13-2007, 12:19 PM
looks fucking gay
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-13-2007, 12:47 PM
Trailer was pretty nice, but fact of the matter is games based totally on realism usually have a very small community. Play red orchastra and you'll see that all smg users do is hold down the fire button and randomly run about spraying to get kills in the majority of servers..not that it has many servers to begin with. The gameplay can get frustrating with camping being the main "tactic" employed and it usually gets old and boring pretty quick.
It'll just be another face in the crowd of mods that could have reached out to a far larger community.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Colonel
Posts: 9,369
Join Date: Jun 2003
Location: United States of England
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02-13-2007, 02:37 PM
another factor against it is it still isnt out so dead and buried.
maybe if this was out before they got dod source out people would give it a chance, but too late,
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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02-16-2007, 08:01 AM
Quote:
Originally Posted by vfn4i83
Realism only stands for a very balanced gameplay.
i just bought HL2 to download this Mod and Insurgency,
Hope it is releasing.
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NOOBS eek:
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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02-25-2007, 10:11 PM
Quote:
Originally Posted by geRV
Trailer was pretty nice, but fact of the matter is games based totally on realism usually have a very small community. Play red orchastra and you'll see that all smg users do is hold down the fire button and randomly run about spraying to get kills in the majority of servers..not that it has many servers to begin with. The gameplay can get frustrating with camping being the main "tactic" employed and it usually gets old and boring pretty quick.
It'll just be another face in the crowd of mods that could have reached out to a far larger community.
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LOL everything you just said couldn't be further from the truth. SMGs who run and gun get wasted by either grenades or most clan members who are beasts with hipshooting with bolts or semi-autos. Going full auto with the PPSh-41 is practically impossible unless you're going for a point-blank kill. And there's really no time to camp when you have to cap objectives to win a game. I play in a clan and you have to move your fucking ass constantly or you'll either be grenaded, picked off, or suppressed so bad you can't even get out of your spawn. Matches in RO are more hectic than matches I've played in MOHAA or CoD.
The only reason you're bitching about camping and it being boring is probably because you're just not very good at the game. I don't know any of the great players who ever camp, unless they have the sniper rifle and have to defend a cap zone. Even the defending team can't afford to camp because most of the maps work in a way that once you cap a certain number of cap zones, you can't cap it back, so it's important that you defend the front lines.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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02-26-2007, 12:23 AM
[quote="Chronic Diarrhea":391c1]
Quote:
Originally Posted by geRV
Trailer was pretty nice, but fact of the matter is games based totally on realism usually have a very small community. Play red orchastra and you'll see that all smg users do is hold down the fire button and randomly run about spraying to get kills in the majority of servers..not that it has many servers to begin with. The gameplay can get frustrating with camping being the main "tactic" employed and it usually gets old and boring pretty quick.
It'll just be another face in the crowd of mods that could have reached out to a far larger community.
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LOL everything you just said couldn't be further from the truth. SMGs who run and gun get wasted by either grenades or most clan members who are beasts with hipshooting with bolts or semi-autos. Going full auto with the PPSh-41 is practically impossible unless you're going for a point-blank kill. And there's really no time to camp when you have to cap objectives to win a game. I play in a clan and you have to move your fucking ass constantly or you'll either be grenaded, picked off, or suppressed so bad you can't even get out of your spawn. Matches in RO are more hectic than matches I've played in MOHAA or CoD.
The only reason you're bitching about camping and it being boring is probably because you're just not very good at the game. I don't know any of the great players who ever camp, unless they have the sniper rifle and have to defend a cap zone. Even the defending team can't afford to camp because most of the maps work in a way that once you cap a certain number of cap zones, you can't cap it back, so it's important that you defend the front lines.[/quote:391c1]
Talking about random pub play which makes up most of the players and not clanners who may have more of a clue what theyre doing. How many players does Ro even have? According to gamespy around 239 servers and 1015 players, in other words a very small and niche community for a mod that could have been more popular if it had been more arcade oriented. Then again theres that many ww2 games and mods Ro just came onto the scene far too late to have any big impact regardless of its gameplay style.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Sergeant
Posts: 1,100
Join Date: Dec 2002
Location: Canada
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02-26-2007, 11:24 AM
As a modder myself (Modern Warfare Mohaa), you dont have shit until you release the mod... How many mods looked good that we never heard from again? Its a matter of them releasing this in a timely fashion or you lose interest and bigger and better things will be by. Im not saying anything until i see a hard copy of this released.
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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02-27-2007, 12:38 AM
Quote:
Originally Posted by geRV
Talking about random pub play which makes up most of the players and not clanners who may have more of a clue what theyre doing. How many players does Ro even have? According to gamespy around 239 servers and 1015 players, in other words a very small and niche community for a mod that could have been more popular if it had been more arcade oriented. Then again theres that many ww2 games and mods Ro just came onto the scene far too late to have any big impact regardless of its gameplay style.
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So you're saying RO should have been a piece of shit like Call of Duty 2's MP, or Return to Castle Wolfenstein? Personally I don't think it is that realistic (America's Army or Rainbow Six if you want that). The reason I don't think of RO as being a realistic game is I use a lot of unrealistic tactics to get kill/death ratios of 70-31 (yes on matches, just got that earlier tonight). I frequently use a dive/shoot maneuver where you simultaneously do both and the shot is dead accurate. I use a dive/bayonet maneuver that allows me to get bayo kills from 5+ feet away at times. I almost never stop running and gunning, and I do all of this with a bolt-action rifle. There's probably more ways to ghey up RO than there were in MOHAA's MP (Still a great MP IMO). I say there's more because there are so many bugs that the developers need to fix. Bottom line is, the game doesn't have to be boring if you play it a certain way. We run a custom map that when we have 32 men on it's complete chaos with 50 grenades going off and people hipshooting all over the place.
And who cares how many people play a certain game? There's about 30 active clans who play RO. I judge a game's popularity by the number of active clans who play a lot of matches. MOHAA used to have tons of active clans. Now there's only 5, maybe. MOHAA is well past being dead. Call of Duty only has about 4 active clans on TWL's 6 v 6. It's dead. All of the RO clans use their own ladder, roladder.net. There's at least 5 matches PER NIGHT on that ladder. RO may have a small community, but that community is very active and involved. Here's the matches from the past few days:
26 Feb 2007 21:00 CET
26 Feb 2007 21:00 CET
25 Feb 2007 21h00 CET
25 Feb 2007 21:00 CET
25 Feb 2007 20:00 CET
25 Feb 2007 21:00 CET
25 Feb 2007 20:00 CET
25 Feb 2007 21:00 CET
25 Feb 2007 20:00 CET
25 Feb 2007 21:00 CET
25 Feb 2007 23:00 CET
24 Feb 2007 21:00 CET
24 Feb 2007 08:00 EST
24 Feb 2007 10:00 EST
22 Feb 2007 21:00 CET
22 Feb 2007 21:00 CET
21 Feb 2007 21:00 CET
21 Feb 2007 21:00 CET
21 Feb 2007 10:00 EST
21 Feb 2007 09:30 EST
20 Feb 2007 10:00 EST
20 Feb 2007 10:00 EST
I'd say that's pretty damn impressive for a game with only 30 real clans. And 1000 people playing at any given time is well more than enough IMO. I don't give a shit if people don't want to play realism. That's simply not the case anyway (America's Army has 8 million users), but I don't give a fuck what anybody else wants to play. RO's competitive play isn't going to die anytime soon, and that's really all I care about. My MOHAA clan moved on because the competitive play died. It eventually happens with every game, but RO has survived longer than most would have thought. The game has actually been around for several years (back when it was a mod for UT as opposed to a stand-alone game).
Fuck it, I like RO, it's a leet game, and it's the most fun I've had playing a game since MOHAA and AA.
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