Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page [Spearhead] ammunition limitations [/Spearhead]
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

Reply
 
Thread Tools Display Modes
[Spearhead] ammunition limitations [/Spearhead]
Old
  (#1)
Oddball the tankcommander is Offline
Member
 
Posts: 62
Join Date: Aug 2002
   
Default [Spearhead] ammunition limitations [/Spearhead] - 11-13-2002, 12:07 PM

I was running a server last night with a buddy of mine and we were running around exploring the maps. Sometimes with the rifles or something, I'd end up with a few clips, and he'd always end up with one clip of ammunition. It was messed up, the poor guy had no ammo. There was no server setting that I changed to do this, and yet sometimes he'd have a few clips, but most of the time he'd just have one clip. (He was playing axis) And the game type was Team Match. Does anyone know what's up with this?
  
Reply With Quote
Old
  (#2)
Bazooka_Joe is Offline
Senior Member
 
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
 Send a message via ICQ to Bazooka_Joe Send a message via AIM to Bazooka_Joe Send a message via MSN to Bazooka_Joe Send a message via Yahoo to Bazooka_Joe  
Default 11-13-2002, 01:36 PM

Rumor is that there will be settings for the amount of ammo you can have/use in SH, along with which weapons can be used. Dunno if it's true yet, though.
  
Reply With Quote
Old
  (#3)
Mr_nStuff is Offline
Senior Member
 
Posts: 763
Join Date: Apr 2002
Location: California
   
Default 11-13-2002, 02:01 PM

Yeah.. I think the lack of ammo was to balance weapons... So once you start adding ammo your basically making an unbalanced Jedi MOD.
  
Reply With Quote
Old
  (#4)
Star85 is Offline
Senior Member
 
Posts: 2,081
Join Date: Mar 2002
Location: Philly, PA USA
  Send a message via AIM to Star85  
Default 11-13-2002, 02:10 PM

I think it was good that you run out of ammo. I actually had to bash people with my STG to keep the gate closed lol.
  
Reply With Quote
Old
  (#5)
Bazooka_Joe is Offline
Senior Member
 
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
 Send a message via ICQ to Bazooka_Joe Send a message via AIM to Bazooka_Joe Send a message via MSN to Bazooka_Joe Send a message via Yahoo to Bazooka_Joe  
Default 11-13-2002, 02:23 PM

Quote:
Originally Posted by Star85
I think it was good that you run out of ammo. I actually had to bash people with my STG to keep the gate closed lol.
heh
  
Reply With Quote
Old
  (#6)
Guest
 
Posts: n/a
   
Default 11-13-2002, 02:28 PM

What really pisses me off is that teh SVT-40 gets less ammo than all teh other sniper rifles.
true, EARLY IN THE WAR the Soviets had shortages, but by 1944-1945 their "shock armies" (armies centeres around armored corps, designed for Blitzkreig style attack) had supplies up the wazoo.

Lend lease was supplying much of the fuel, raw resources, and rations and the Soviet industry geared to produce mainly guns, vehicles, and a SHITLOAD OF AMMO.
  
Reply With Quote
Old
  (#7)
Oddball the tankcommander is Offline
Member
 
Posts: 62
Join Date: Aug 2002
   
Default 11-13-2002, 08:59 PM

none of this helps


every weapon it seemed on the axis side had only one clip... 30 rounds or so.

i don't want it to balance anything. I want old school MOHAA with new maps. I don't want realism. I don't want grenade launching Mauser rifles. EA: WTF?


I'm glad I didn't pay for this because I'd be highly disappointed. Axis got two new skins, allies got 5 or so. No new axis weapons, couple of new allied weapons. Realism mod feel all the time. Two maps that I've been playing since the map maker was released, and missing options that were promised in the previews.

pure shit.
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.